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  • 學位論文

網路3D創作介面圖像設計-以「我們的私房公共藝術」為例

3D Computer Graphics Online: A Case Study of "Our Personal Public Art"

指導教授 : 吳可久 曹筱玥
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摘要


近年來網路發展蓬勃,「我們的私房公共藝術」是結合網路3D及個人創作的發表平台,其軟體平台是希望能讓社會大眾皆可以參與3D數位藝術創作。然而原設計平台採抽象型圖像設計,並不利於一般非設計專業使用者操作。因此本研究嘗試改善圖像,以便利大眾創作公共藝術。本研究前導研究中藉由混淆矩陣,測試設計及非設計背景的使用者對原有介面中圖像之辨識率高或低,找出影響圖符辨識率的原因;以及利用語意差異法調查圖像偏好滿意度,尋找辨識率與滿意度的關係。 彙整前導研究之分析結果及文獻分析,歸納出圖像設計的原則,重新檢討並提出「我們的私房公共藝術」新介面之圖像設計。新圖像設計經由驗證後發現,圖像辨識率可明顯提高,但圖像滿意度增加之幅度卻不大。此外,實驗中可以發現,前導研究中的圖像辨識率與滿意度有高度正相關,但新圖像的辨識率與滿意度卻無相關。推測可能原因為圖像滿意度所牽扯的問題,不是只有設計方式,還需細分成更多評估因子進行分析,留待後續研究。

並列摘要


Network is booming in recent years. The "Our Personal Public Art" is a platform designed for personal creation and 3D network presentation. Thus, the platform is open to the public to join in making their digital art creations. However, the abstract icons designed for personal operating tools were not benefited for general public operations. The purpose of this study is to improve the icons to allow general people to enjoy creating the digital art works. The precursor study examined, by the Confusion Matrix method, the icons recognition of different users who were either in design-background or non-design background, and also the influence reasoning for the icons recognition. Semantic Differential Scale was applied for understanding whether the users were satisfied with the icon design, and .the relationship between icon recognition and users’ satisfaction. New icons were designed according to design rules from the experiment and literature review. The statistic result indicated non-design background users’ recognition of icons were enhanced, but not raised for the users’ satisfaction. While the icons recognition was highly correlated with the user’ satisfaction in precursor study, but was not correlated with each other in the experiment of new icons. Further researches need for setting of the evaluating factors of the users’ satisfaction of icons, as well as the design format.

參考文獻


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