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  • 學位論文

探討Kinect丟球體感遊戲之參數設計對上肢動作表現之研究

Parameter design in Kinect somatosensory of throw ball game for upper limb motor performance

指導教授 : 孫天龍
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摘要


日常生活中許多動作必須透過上肢抬舉及伸展來執行動作,長期下來使用不當或姿勢不良,容易造成上肢肩關節痠痛,透過復健方式來治療上肢損傷,增加上肢動作和肌力訓練但是傳統的治療方式無趣冗長,且看不到自己本身動作姿勢是否正確,然而,Kinect的發展方便、成本低的3D人體運動捕捉系統,讓使用者自然地、方便地操作虛擬環境的角色進行身體運動,也使復健醫師可以了解病患復健過程中的成效,並加入遊戲元素於虛擬場景中,增加復健療程中的有趣性。因此,本研究發展出一套於虛擬場景中的角色(Avatar)結合Kinect動作捕捉上肢丟球動作,探討有/無虛擬替身、視覺角度(0°、22.5°)及目標物距離(3公尺、5公尺)不同參數設計下,對於上肢動作表現的影響;以及實際丟球環境與Kinect丟球場景,於不同環境下,對於上肢動作表現的影響。結果顯示,肩關節伸展/屈曲受到無虛擬替身、0°視覺角度影響;肩關節內轉/外轉受到無虛擬替身影響;肩關節內收/外展受到有虛擬替身、目標物距離3公尺影響;肘關節伸展/屈曲受到有虛擬替身、0°視覺角度、目標物距離3公尺影響。實際丟球環境中,目標物距離5公尺對肩關節伸展/屈曲、關節內轉/外轉角度變化有影響。實際丟球環境與kinect丟球環境於目標物距離3公尺,於kinect丟球環境對肩關節伸展/屈曲、關節伸展/屈曲角度變化有影響,而目標物距離5公尺,則是實際丟球環境對肩關節伸展/屈曲、關節內轉/外轉角度變化有影響。

並列摘要


Many actions in daily life must be through the upper extremity lifting and stretching to perform an action, the long term improper use or poor posture, likely to cause upper limb shoulder pain, by way of rehabilitation therapy to increase the upper limb movements and strength training, but the traditional treatmentFun lengthy through Kinect allows users to naturally, easily manipulate the virtual environment, the role of physical activity, increasing interesting in the rehabilitation program. Therefore, this study developed a set of roles in the virtual scene (Avatar) combination of the Kinect actions to capture the upper limb clean sheet action, on / no virtual substitute for, the visual angle (0 °, 22.5 °) and target distance (3 m , 5 m) with different parameters designed for the performance of upper limb movements; and actual clean sheet environment and Kinect clean sheet of the scene under different circumstances, the upper limb motor performance. The results showed that the shoulder extension / flexion by virtual avatars, the impact of the 0 ° viewing angle; shoulder internal rotation / external rotation by virtual avatars effect; shoulder adduction / outreach by virtual avatars, target distance of 3 meters impact; by elbow extension / flexion virtual avatars, 0 ° viewing angle, the target distance of 3 meters impact. Target distance of 5 meters on the shoulder extension / flexion, joint adduction / external rotation angle changes affect the actual clean sheet environment. At a target distance of 3 meters in the the kinect clean sheet environment, right shoulder extension / flexion, joint extension / flexion angle changes affect the environment actually lost the ball and the kinect lose the ball the environment, a target distance of 5 meters, is the actual lost global environment and the shoulder extension / flexion, and intra-articular r / external rotation angle changes affect.

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