透過您的圖書館登入
IP:18.219.22.169
  • 學位論文

一個以錨式情境教學理論 應用於美術數位化教材開發及教學方法之行動研究~ 以蠟筆屋美術文教股份有限公司為例

A Case Study in anchored situational teaching theory action research of applied art digitized textbooks development and teaching methods~ for “Crayon House art culture and education corporation”

指導教授 : 詹玉艷
共同指導教授 : 蕭嘉猷 拾已寰

摘要


摘要 隨著科技進步,以電腦與網路為主的數位化學習,已形成教育型態的主流,數位學習突破教室的限制,隨時隨地可利用數位化教材,透過情境動畫或串流影音數位教材,設立虛擬數位化教學網站,提供各種專業技術、文化藝術等數位教學課程,將成為未來教育的趨勢。 本研究之問題為蠟筆屋美術教教育面臨數位科技衝擊,傳統的圖面與口述的教學模式,希望透過創新的數位化教材改革,教案規畫與教育訓練的研究策略,讓新手教師透過數位化教材,提升教學課程的品質與學童的學習動機與興趣。 因此本研究目的是希望透過文獻探討 1.以學習理論為基礎,維谷斯基的心理發展之社會歷史論、情境學習理論,強調研究者與實務教學者(研究者為蠟筆屋美術教育創辦人與資深兒童美術教師)融合研究、發展與實務實施的歷程。 2.編擬以錨式情境教學特色,運用於教材數位化教學策略。 3.經過新手教師以及學生家長的測試使用本研究開發之數位化教材與行動裝置,透過調查研究法產生的數據分析與報告提供結論與成果。 本研究計畫於展開前已由經濟部工業局「數位內容產業發展補助計畫」(附錄1)政策性重點支持項目產業與數位內容整合應用提出計畫,跨業共同製作專案提案通過「尋找美感體驗的美學地圖-美術教育魔法旅行箱計畫」。本專案於100年4月通過獲得一百零五萬的經費補助,本計畫執行期間從100年6月1日起~100年5月31日止,共計一年;總經費預計三百萬元。在美術教材數位化後,希望借此數位化教材,透過行動裝置的方式,落實家庭親子的美學共享。延續將數位化教材APP化,102年4月通過獲得七十五萬元的經費補助,計畫名稱「兒童美術繪畫輕鬆學APP-歐洲篇」,本計畫執行期間從102年4月1日起~102年10月31日止,共計七個月,總經費預計兩百五十萬元。 一個以錨式情境教學理論應用於美術數位化教材開發及教學方法之行動研究~以蠟筆屋美術文教股份有限公司為例的重要性在於 (1)推廣此一理論,以提供教學設計者教學模式。 (2)以實驗方式,發展「錨式情境教學法」,提供數位化創新改革,並藉由產、官、學的合作,共同發展出「錨式情境教學法」的教材。滿足教學實務創新與學習理論的需求,符合情境學習理論對知識實踐性與情境性本質的主張,為教育研究帶來創新的機會。

並列摘要


Abstract As technology advances,computer and network-based digital learning,mainstream education patterns have been formed,digital learning to break out of the classroom,available anytime digitize materials,through situational animations or streaming audio and video digital textbooks, the establishment of a virtual digital teaching sites,offers a variety of professional and technical, digital arts and culture curriculum, will become the trend of the future of education。 Question of this study is Crayon House art education faced with the impact of digital technology,Traditional drawing and oral teaching model, language teaching mode,Hope that through innovative digital teaching materials, Lesson planning and training of research strategy, let novice teachers through digitization materials, improve the quality of teaching and curriculum students learning motivation and interest。 The purpose of this study is to investigate through literature: 1. based from Learning theory,on the psychological development of social history from L.S.Vygotsky,,situated learning theory,researchers who emphasize teaching and practice fusion research(researcher is “Crayon House” art education founder and senior children's art teacher)。 2. Prepared to integration process of research, development and practical implementation,,discussion anchored situational teaching characteristics, number of digital textbooks used in teaching strategies。 3. After novice teachers and parents of students testing digitized materials and mobile devices of the research and development,through survey research data analysis and report generating conclusions and results。 Prior to this research project launched Industrial Development Bureau, Ministry of Economic Affairs 「Digital Content Industry Development Grants Program」 (appendix 1) Policy focus on supporting projects industrial applications and digital content integration proposed plan,cross-industry co-production project proposal「finding aesthetic experience aesthetic map - magic suitcase art education program」。The project in April by 100 to get NT.1050,000 dollors in funding for grants,100 years from June 1 to 100 in the period ended May 31 execution of this project,The total funding is expected to NT 3000,000 dollors; totaling one year。after several textbooks digital art,hoping to digitize materials,by way of mobile devices to implement a shared family child's aesthetic。Continuation of the digitization of materials APP,102 April through to get NT. 750,000 of subsidies,Project name「Children's art painting easy APP-European papers」,102 years from April 1 ~ 102 years ended October 31, a total of seven months during the execution of this project,the total funding expected NT.2500,000 dollors。 A Case Study in anchored situational teaching theory action research of applied art digitized textbooks development and teaching methods~for “Crayon House art culture and education corporation”The main purpose of this study is Crayon House art education in anchored situational teaching theory application for digitized teaching material tactics research,Its importance lies in (1) the promotion of this theory,teaching model to provide instructional designers,(2) an experimental way,development "anchored situational approach" to provide digitized innovation and reform, and through cooperation between industry,government, and jointly develop a "Anchored instruction" materials。

參考文獻


黃永和著 情境學習與教學研究 國立編譯館 民國98年10月
郭英彥 張世忠 國小自然與生活科技領域實施合作學習之行動研究 2007
徐新逸 錨式情境教學法_教材設計_發展與應用
吳欣蓉 行動學習現況與未來趨勢
郭碧唫 吳鳳技術學院幼兒保育系教授 多元文化觀點的幼兒美術教育

被引用紀錄


張志翊(2015)。二氧化矽/金屬有機骨架HKUST-1奈米核殼複合材料之製備及其在質子交換膜燃料電池上之應用〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201500635
江孟儒(2014)。製備磺酸化二氧化矽-蒙脫土奈米材料及其在燃料電池上之應用〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400106
梁智凱(2012)。蒙脫土奈米複合材料之製備及其在燃料電池與銅箔基板上之應用〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201200668

延伸閱讀