精采叫座的動畫電影皆不乏娛樂功能,欲達到娛樂效果,充分運用幽默手法是一重要因素。不論是角色的造型或在故事情節中的行為互動,皆能傳達出動畫幽默的趣味性,因此本研究試圖探究動畫在單一角色設定與角色互動的情節中,兩者是如何運作以產生幽默。研究先釐清幽默領域的相關論述,給予清楚地定義與分類,並就幽默心理學、性格形態學、社會心理學、圖像符號學等理論,歸納出幽默類型角色設定之運作模式:1. 擬定角色性格型態與正負向特質。2. 解析一般大眾對該性格特質之刻板印象。3. 選擇將性格特質極致化或顛覆,建立出角色形象。4. 以符號意義形塑角色外在造形。以此便設定出一幽默類型之動畫角色。此為其一。 其二,探究幽默角色在敘事情節上如何呈現幽默效果,研究由反向合意模式、電影戲劇敘事結構、觀眾心理學、影像視聽語言等理論,歸納出角色互動的幽默敘事情節運作模式:1. 設定產生不一致的類型。2. 說明情節中人事時地物等資訊,並試圖誤導觀眾。3. 觀眾對情節發展產生隱含命題與預期心理。4. 角色出現的關鍵行為,與觀眾的預期不一致。5. 觀眾從中推論出逆溯命題,並與他所預期的隱含命題不一致,以此對應敘事的發展結構,再考慮視覺修辭、影像視聽語言等畫面呈現,即構成角色在敘事情節上的幽默呈現。最後研究以動畫《佳麗村三姊妹》進行角色造型與敘事情節上的幽默模式驗證,並發現皆與本研究所歸納之幽默模式相吻合。
Bestselling animations are always amusing. To offer amusement to audience, sufficient use of humor is essential. Animation humor should be reflected on both styles and interactive behaviors of characters. This study attempted to investigate how humor is developed in the setting of a single character and interactions between characters. First of all, this study clarified the discourses in the area of humor study. The discourses were defined and clarified, and theories including the Psychology of Humor, Enneagram of Personality, Social Psychology, and Semiology of Graphics were analyzed to induce a model of setting humorous characters. This model consisted of steps including (1) plan the personality and positive/negative traits of the character; (2) analyze the stereotypes of the personality traits; (3) choose to adopt the extremes of or subvert personality traits in development of characters; (4) use symbolic meanings to shape the appearance of characters. Through the above process, a humorous character could be shaped. The above was the first section of this research. The second section of this research was to investigate how humorous characters present the effects of humor in narrative stories. Based on the Contradiction-Resolution theory, dramatic narrative structure, Psychology of Audience, and visual and audio languages, this study induced the operating model of humorous narrative stories, which consisted of the following steps: (1) set inconsistencies; (2) explain the characters, events, locations, and objects in the story and try to mislead audience; (3) the audience develops implicit propositions and anticipations of the plot development; (4) the characters show key behaviors that are inconsistent with what the audience has anticipated; (5) the audience retraces their propositions through inference, compares the inconsistencies with the plot development, and re-considers visual rhetoric, visual and audio language, through which process the humor of characters in narrative stories is presented. Finally, this study employed “The Triplets of Belleville” as an example to validate the proposed models and found that humor development in this animated film matched the proposed models.
為了持續優化網站功能與使用者體驗,本網站將Cookies分析技術用於網站營運、分析和個人化服務之目的。
若您繼續瀏覽本網站,即表示您同意本網站使用Cookies。