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3D影像概論與3D立體顯示器對人眼的影響

Basic Concepts of Normal Stereoptic Images Formation andPathologic Influences of 3D Monitors on Human Eyes

摘要


本文探討正常3D立體影像如何形成,及3D立體顯示器與正常立體影像之不同,接著再說明壓力形成的機轉,並區分為短時間看電影及長時期生活上觀看3D顯示器對人體的影響。以期能讓讀者及研究者,從最基本觀念去了解眼睛如何合成3D影像,及3D電影與3D立體顯示器對人眼的影響。由簡單易懂的文字描述形成概念,進而希望讓非醫學相關的研發團隊,在人因工程學上,做為3D立體顯示器研發改進的參考。(本文依據陳瑩山醫師在2011年6月14日,工研院產業學院” 3D技術與實務應用探討” 演講內容編寫而成)

並列摘要


We will comprehensively discuss how to form stereoptic images in normal human eyes. Then we will compare the main differences in images between normal stereoptic and 3D monitors in easy to understand words.In the latter half of this paper, we will focus on how the eye tension will form after short term or long time in 3D monitors usage. We will stress on the symptoms of eye tension and the diseases that could possibly develop will also be discussed.The main goal of this paper is to give the researchers, especially the non-medical teams some useful concepts how the eyes will form 3D images and 3D movies and monitors will affect the eyes and body in order that they could have proper thinking references of human factors engineering in developing 3D monitors in the future.

被引用紀錄


張家豪(2017)。可穿戴控制器在2D和3D情境下指向與手勢任務之績效評估〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201700570
林世宏(2016)。視覺疲勞造成量測績效差異分析-以晶圓級封裝廠為例〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201600436
林志炫(2014)。虛擬實境呈現方式對人員績效與視覺疲勞之影響〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400802
馬芳彤(2013)。虛擬環境中指向方式之探討〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201300585
梁偉哲(2012)。虛擬環境中雙眼立體虛擬影像的大小與視差的關係〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201200871

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