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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters


DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「」 「 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI ) 。

Abstract 〈TOP〉
Parallel Abstract 〈TOP〉
Reference ( 67 ) 〈TOP〉
  1. 吳麗芬(2003)。非輸即贏—一場現實與虛幻的魅力競賽。人本教育札記,174,32-34。
  2. 李之光、謝佩璇(2007)。發現兒童對互動式學習電玩之音效刺激的反應。止善,2,57-74。
  3. 張徽鵬(2000)。電腦模擬軟體教學對高職冷凍空調科基本電學實習之學習成效研究。國立彰化師範大學工業教育學系所。
  4. 梁朝雲、鄭時雨、楊郁芬(2006)。電子遊戲玩性因素與數位學習參與性和持續性之關聯研究。教學科技與媒體,76,20-41。
  5. 陳建雄、涂維妮(2003)。互動式電腦遊戲對兒童色彩明度與彩度理解之影響研究。藝術教育研究,6,39-57。
Times Cited (2) 〈TOP〉
  1. 林洨岑(2011)。數位學習教材設計與心流經驗關係之研究。淡江大學教育科技學系碩士在職專班學位論文。2011。1-98。 
  2. 林靜敏(2010)。冒險遊戲融入學習之設計與發展—以「專業英文」課程為例。淡江大學教育科技學系碩士班學位論文。2010。1-127。
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