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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters


DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「」 「 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI ) 。

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Parallel Abstract 〈TOP〉
Reference ( 56 ) 〈TOP〉
  1. 王國雄(2010)。《輔助古蹟寺廟行動學習之多標記擴增實境遊戲的互動模式研究》。大同大學工業設計研究所碩士論文。
  2. 周承諺(2010)。《應用於古蹟建築導覽之行動擴增實境使用者介面研究》。大同大學工業設計研究所碩士論文。
  3. 許允聖(2005)。《民俗英雄角色結合電腦動畫創作─以八家將造型為例》。國立台灣藝術大學多媒體動畫藝術研究所碩士論文。
  4. 蔡承錕(2006)。《舞蹈動作結合動作擷取編輯之電腦動畫創作─以「來跳舞吧!」為例》。國立台灣藝術大學多媒體動畫藝術研究所碩士論文。
  5. Ardito, C., Buono, P., Costabile, M., Lanzilotti, R., & Pederson, T. (2007) . Re-experiencing History in Archaeological Parks by Playing a Mobile Augmented Reality Game. Dipartimento di Informatica, Università degli Studi di Bari, 70125 Bari, Italy. OTM 2007 Workshops Lecture Notes in Computer Science, 2007.
Times Cited (6) 〈TOP〉
  1. 陳偉欽(2014)。智慧型手機上之擴增實境導航系統。淡江大學資訊工程學系碩士在職專班學位論文。2014。1-64。 
  2. 邱俊銘(2012)。基於SURF之實體物件辨識及其應用。淡江大學電機工程學系碩士班學位論文。2012。1-76。 
  3. 蘇怡禎(2012)。應用行動擴增實境技術輔助溪釣選址—以新店溪為例。臺灣師範大學地理學系學位論文。2012。1-111。
  4. 蔡雅琦(2012)。擴增實境技術運用於數位互動廣告展示之探討與設計。臺灣師範大學設計研究所在職進修碩士班學位論文。2012。1-123。
  5. 蔡承達(2012)。以互動性觀點探討擴增實境對國小學童空間能力與科技接受度之影響。臺灣師範大學科技應用與人力資源發展學系學位論文。2012。1-92。
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