透過您的圖書館登入
IP:18.221.187.121
  • 學位論文

基於增強式學習方法自動產生笑話

Automated Generation of Jokes by Reinforcement Learning

指導教授 : 蘇豐文

摘要


人工智慧一直致力於在複雜系統領域中探索著如何利用電腦進行推理,計畫,學習,以及知識管理,例如如何教一個機器講笑話,這些年同樣吸引著許多研究人員的眼球。由於幽默是一種雙向的交互,人們的理解和表達都會受限於個體的不同而達到不同的效果,但是我們嘗試著在一定的層面上達到產生笑話的效果。我們轉移先前在這個如何讓笑話產生領域的觀點,到我們新的觀點:根據精妙的設計表達我們想要的內容。基於笑話是由一系列的事件組合成的這樣一個觀點,我們建立了一套新的使用增強式學習的方法。根據計算幽默理論中的不和諧理論(Incongruity Theory)和知識本體論語義幽默理論(Ontological semantic theory of humor),我們設定了一個新的可計算獎勵和懲罰的方法來學得一個比較好的政策。

並列摘要


Artificial intelligence pursues reasoning, planning, learning, and utilizing knowledge in a complex domain, such as teaching a machine to tell jokes, which catches many scholars’ eyes for these years. Subjected to the humor as being a double way interaction, both the comprehension and the performance are limited by individuals, though, we attempt to generate a joke in a certain way. We shift a previous vision on how to generate a joke, into a perspective of what to express based on the elaborate layout. Considering that a joke consists of a sequence of events, we set up a new method by using reinforcement learning. Following by the theory of ontological semantic theory of humor (OSTH) and Incongruity Theory, we provide a feasible reward schema to learn a good policy.

參考文獻


[32] De Beaugrande, R., & Dressler, W. U. (1981) Introduction to text linguistics / Robert-Alain De Beaugrande, Wolfgang Ulrich Dressler. London ; New York : Longman, 1981.
[33] Watkins, Christopher John Cornish Hellaby. Learning from delayed rewards. Diss. University of Cambridge, 1989.
[1] Turing, Alan M. "Computing machinery and intelligence." Mind (1950): 433-460.
[6] Berlyne, Daniel E. "Humor and its kin." The psychology of humor (1972): 43-60.
[7] Veatch, Thomas C. "A theory of humor." Humor 11 (1998): 161-215.

延伸閱讀