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  • 學位論文

應用NFC於遊戲式行動學習中激勵機制之研究

Research on Applying NFC to Motivation Mechanism in Game-based Mobile Learning System

指導教授 : 鄭憲永 賀嘉生

摘要


本研究使用具備近場通訊(NFC)硬體技術的智慧型平板電腦,配合校園無線網路,建構NFC遊戲式行動學習APP,依學習內容的情境,在校園環境設計的五個學習點,透過提示探索,到訪不同的學習點進行適地、適切的學習活動,建立有趣又具娛樂性的學習方式;並加入激勵的元素,更進一步的增進進行學習活動的意願。 本研究以北部某大學20名學生作為實驗對象,實施NFC遊戲式行動學習活動後,研究「結合NFC遊戲式行動學習系統之激勵機制對學習動機有無顯著影響?」,以激勵機制問卷和ARCS學習動機問卷收集數據。以激勵機制爲自變數:物質型激勵、社會型激勵、成就型激勵;ARCS學習動機爲應變數:注意力、相關性、自信心、滿足感。分析結果顯示:(1)激勵機制整體對學習動機之整體、注意力、滿足感有正向顯著性;(2)激勵機制(物質)對學習動機之注意力有正向顯著性;(3)激勵機制(社會)對學習動機之整體、注意力、滿足感有正向顯著性;(4)激勵機制(成就)對學習動機之整體、注意力、相關性、滿足感有正向顯著性。最後根據研究結果與受試者回饋,建議未來進行實驗:(1)增加實驗人數;(2)確認網路環境穩定或是使用行動通訊技術;(3)增加遊戲音效;(4)設計更好的互動系統。

並列摘要


This study uses the Smart Tablet with Near Field Communication (NFC) technology hardware to develop a Game-based Mobile Learning APP. Five learning tasks in campus are designed. APP contains incentive when students fish these learning activities. Then an interesting and entertaining learning environment is built up to increase students learning aspiration. Twenty students from one university in northern Taiwan are chosen as experimental subjects to analyze incentive mechanism significantly influence the learning motivation. ARCS and Incentives questionnaires are used as the data collection instrument when students completed learning activities. Material incentives, social incentives, achievement incentives are taken as independent variable; and attention, relevance, confidence, satisfaction are dependent variable. After investigation, Several findings can be concluded: (1) Overall motivation mechanism positively influences overall learning motivation and attention, relevance, satisfaction on learning motivation; (2) Material incentives positively influences attention on learning motivation; (3) Social incentives positively influences overall learning motivation and attention, satisfaction on learning motivation; (4) Achievement incentives positively influences overall learning motivation and attention, relevance, satisfaction on learning motivation. Several suggestions are proposed for future researches: (1) The number of experiments should be increased; (2) WIFI network should be stable during the experiment, otherwise mobile telecommunications technology is better for network environment; (3) Apply game sounds. (4) The interactive mechanism should be enhanced.

參考文獻


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被引用紀錄


Lu, J. T. (2006). 經PEGyltion修飾後的抗WSSV VP28單株抗體在蝦子體內存留時間的探討 [master's thesis, National Tsing Hua University]. Airiti Library. https://doi.org/10.6843/NTHU.2006.00409
吳岱融(2006)。白點症病毒對草蝦核醣體蛋白質表現之調節〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU.2006.01522

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