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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters


DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「」 「 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI ) 。

Abstract 〈TOP〉
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Reference ( 161 ) 〈TOP〉
  1. 林中斌(2004)。遊戲融入國小數學科教學活動之探究。國立台北師範學院數理教育研究所碩士論文,未出版,台北。
  2. 林清山、張景媛(1993)。國中生後設認知、動機信念與數學解題策略之關係研究。台灣師大教育心理學報,26,53-74。
  3. 林碧珍、蔡文煥(2003)。四年級學生在國際教育成就調查測試的數學成就表現。科學教育月刊,28,2-20。
  4. 林淑慧(2003)。問題本位學習法在遠距教學環境的應用─理論探討與實例說明,技術及職業教育雙月刊,74,50-54。
  5. 孫扶志(1996)。認知解題策略對國小數學低成就學童文字解題能力之實驗研究。測驗統計年刊,4,71-123。
Times Cited (21) 〈TOP〉
  1. 朱柏宇(2011)。教師魅力對國中學生數學焦慮與數學信心之影響。中興大學應用數學系所學位論文。2011。1-54。 
  2. 許秀甘(2015)。桌上遊戲對國小一年級學童加減法能力與 數學學習動機之影響。中原大學教育研究所學位論文。2015。1-67。 
  3. 吳旭紳(2010)。問題導向之中學生數學教材教法研究。中原大學應用數學研究所學位論文。2010。1-135。 
  4. 許珮玲(2010)。「問題本位學習」對不同學習風格的國小四年級學童數學學習成就之影響。中原大學教育研究所學位論文。2010。1-105。 
  5. 宋佳苓(2009)。問題本位學習教學模式在七年級學生數學學習之行動研究。中原大學教育研究所學位論文。2009。1-171。 
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