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  • 學位論文

2D與3D媒材建構角色與空間之創作研究 ─以「險園」動畫中約束與貪婪之寓言為例

Construction of 2D and 3D media creation of the role and space ─The "Dangerous Garden" animation constraints and greed of the fable as an example

指導教授 : 邱國峻

摘要


現代動畫影片製作與發展中,經常透過數位技術混合多媒材方式呈現出精緻的畫面,以科幻與恐怖驚悚為題材的特效電影來說,更能創造出許多趨近於真實的臨場感。 本研究以複合媒材動化為對象,探討2D技法與3D技法的混合使用性,無論是2D或3D的虛擬世界裡,都曾演化出能夠將彼此融合的視覺技術,許多經典動畫所研發的技法也影響著世界各國的動畫發展或改變製作觀念的趨勢。 本文將從2D與3D融合之動畫設計層面作為主軸研究,以科幻與恐怖影片為類型參考,剖析兩者黑暗背景元素之市場可行性,歸納分析出能夠符合商業市場與人文關懷的故事架構,透過2D手繪與數位上色、3D動畫軟體創作出獨特的複合媒材動畫,作為作品的展示呈現。

關鍵字

2D 3D 複合媒材 科幻 恐怖

並列摘要


Modern animation film production and development, often through digital technology mixed multi-media approach presents exquisite imagery to the theme of science fiction and horror thriller movie special effects, the better to create many close to the real presence. In this study, moving into a composite media object, and explore the techniques of 2D techniques and 3D mixed use, whether 2D or 3D virtual world, have evolved the ability to integrate with each other visual techniques, developed by a number of classic animation techniques also influence the development of countries in the world of animation or alter the trend of production of ideas. This paper will integrate 2D and 3D animation design level as a major theme of research to science fiction and horror films for the type of information, analysis of the two elements of the market feasibility of the dark background of data analysis that can meet the commercial market and the humane care of the story structure by 2D hand-drawn and digital coloring, 3D animation software to create unique mixed media animation, as a show of works presented.

並列關鍵字

2D 3D mixed media science fiction horror

參考文獻


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[22]Nicholas Roukes,1984,《Art Synectics》,Davis Pubns.
[15]E.H. Gombrich 著,雨云 譯,《藝術的故事》,1997,聯經出版
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