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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters


DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「」 「 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI ) 。

Abstract 〈TOP〉
Parallel Abstract 〈TOP〉
Reference ( 139 ) 〈TOP〉
  1. [5] 方永泉,2003,”從「遊戲」意義的轉折來反思當代遊戲文化的特徵及其引發的教育思考”,教育研究集刊,49(3),頁63-92。
  2. [8] 王建翔,2005,”國小兒童網路使用行為之研究-以桃園市國小高年級學童為例”,私立元智大學資訊社會學研究所碩士論文。
  3. [15] 吳聲毅,林鳳釵,2004,”Yes or No?線上遊戲經驗之相關議題研究”,資訊社會研究,7期,頁235-253。
  4. [17] 李鴻章,謝義勇,2007,”電腦遊戲對幼兒可能影響之分析及其引發之教育思考”,幼教研究彙刊,創號刊,頁101-115。
  5. [19] 林宇玲,2008,”兒童與線上遊戲:性別建構與文化實踐─以台北縣偏遠地區學童玩楓之谷為例”,教學科技與媒體季刊,83,頁97-109。
Times Cited (2) 〈TOP〉
  1. 何惠凱(2013)。國小中年級學童網路使用行為與學習成就之相關研究。高雄師範大學資訊教育研究所學位論文。2013。1-111。 
  2. 許浩山(2016)。消費態度與媒體效應對國小高年級學童線上遊戲消費行為的影響-以理財教育為中介效果。樹德科技大學金融系碩士班學位論文。2016。1-111。
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