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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters


DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「」 「 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI ) 。

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Reference ( 28 ) 〈TOP〉
  1. [1]岳庭誼,2011,”數位音樂遊戲之人機互動設計研究-以熊貓詠春拳為例”,國立台北教育大學理學院數位科技設計學系玩具與遊戲設計碩士班碩士論文。
  2. [7]林義翔,2012,”擴增實境應用於智慧型手機之數位音樂遊戲之設計研究-以「觸碰方塊」為例”,台北教育大學數位科技設計學系玩具與遊戲設計碩士班碩士論文。
  3. [9]王偉存,2011,”遊戲回饋機制對玩家自我調節與遊戲經驗的影響-以音樂節奏遊戲為例”,交通大學資訊科學與工程研究所碩士論文。
  4. [12]金琬瑜、李其瑋,2012,”促使玩家遊玩大型機臺的動機—以音樂遊戲機臺《Jubeat》 為例”,資訊傳播研究,3卷1期,頁59-72,10月。
  5. [15]Clanton, 1998, "An interpreted demonstration of computer game design", Paper presented at the CHI 98.
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