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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )
AND、OR、NOT

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters

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DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「http://dx.doi.org/」 「 http://dx.doi.org/ 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: http://dx.doi.org/ 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI Registrationdoi.airiti.com ) 。

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Reference ( 54 ) 〈TOP〉
  1. 王如哲(2010)。解析學生學習成效。評鑑雙月刊,27,62-62。
    連結:
  2. 吳孟蓉(2008)。數位遊戲式模擬教材對大學生學習成效之影響—以商店經營管理為例(未出版的碩士論文)。淡江大學教育科技學系,新北市。
    連結:
  3. 吳明隆、葛建志(2006)。國民小學學生數學歸因信念、數學態度、數學焦慮與數學成就之相關研究。高雄師大學報(自然科學與科技類), 21,1-18。
    連結:
  4. 李毓潔、王貞淑(2010)。電玩遊戲內置入 Bloom 知識與認知歷程重現概念模型。 Electronic Commerce Studies,8(4), 473-498。
    連結:
  5. 林大維(2012)。解析嚴肅遊戲中的藝術遊戲。文化創意產業研究學報, 2(1),67-83。
    連結:
Times Cited (6) 〈TOP〉
  1. 彭素貞(2015)。資訊融入遊戲式學習對國中七年級學生之歷史學習成效與學習態度之研究。淡江大學教育科技學系數位學習碩士在職專班學位論文。2015。1-151。 
  2. 劉育辰(2015)。數位遊戲式學習融入國小智能障礙學生數學學習成效之探究。淡江大學教育科技學系數位學習碩士在職專班學位論文。2015。1-132。 
  3. 黃玉幸(2014)。數位遊戲式學習對國小四年級學生閱讀理解能力之影響-以PIRLS文章與試題為例。淡江大學教育科技學系碩士在職專班學位論文。2014。1-128。 
  4. 曾虹瑋(2016)。數位遊戲式學習對於輔助學生自然與生活科技領域之學習成效與學習態度之研究。中興大學資訊管理學系所學位論文。2016。1-71。
  5. 林益如(2016)。遊戲式學習運用在立體空間輔助教學之研究。臺中科技大學多媒體設計系碩士班學位論文。2016。1-53。
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