隨著全球動畫市場的蓬勃發展,以及2002年政府兩兆雙星計畫之宣示,使得動畫產業逐漸受到國人重視。國內許多大專院校在新科技的引介下,也積極發展數位電腦動畫教育。根據研究顯示目前台灣大學整體的動畫教育不僅缺乏完整的訓練系統,連動畫課程也缺少循序漸進的整體規劃。而有意發展電腦動畫的學校,在動畫美學觀念的建立和實際製作的訓練並未能完全結合,導致學校教育、就業環境、和市場需求之間出現差距而產生問題。因此本研究將探討何種電腦動畫課程結構會符合國內數位內容產業市場之需求,並透過參考國外頂尖電腦動畫學校的課程規劃,讓台灣大專院校在未來動畫課程編撰上有所參考。本研究藉由文獻探討、現況調查、內容分析以及半結構式的深入訪談方法進行,透過網路資源著手蒐集國內外專業大學電腦動畫課程設計之相關文件與資料。研究成果將會根據所有的收集資料加以分析整理,最後歸納出符合台灣數位內容產業需求的數位動畫課程方向。
With the prosperous development of the global animation market and the declaration of the “Two Trillion, Twin Star” plan in 2002 by the government, the animation industry in Taiwan has been gradually gaining popular attention. Many universities in Taiwan have actively introduced new technology to develop their own digital animation education programs. According to several studies, however, the animation education in universities of Taiwan is not only lack of overall comprehensive training system, but also short of an overall planning for progressive advancement. Furthermore, most schools that are developing their own computer animation curriculums did not fully integrate the animation aesthetic concepts into the practical courses and trainings, thus created gaps between school education, employment market, and professional demand . Therefore, this study examines what kind of computer animation course structure will meet local market needs. With reference to curriculum designs from leading schools abroad, so that the future of animation courses in universities in Taiwan compiled on the reference. This study proceeds through literature review, survey, analysis and semi-structural interview. Domestic and international university curriculums and information are collect through Internet resources. A curriculum with courses that meet the needs of Taiwan's digital content industry will be provided in the final result.
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