透過您的圖書館登入
IP:18.118.9.7
  • 期刊

應用情感喚醒的造形聯想設計模式探討

The Emotional Arousal Applied Model of Form Association in Conceptual Design

摘要


本研究基於情感設計與預設用途理論之相關探討,整合情境劇本的故事方法與心理喚醒之原理,提出造形聯想設計模式,以發展產品概念。本研究提議,設計者能以預想使用者的產品經驗為導向,依擬定之設計步驟,產生更具情感效果的造形成果。此設計模式,係以「心理喚醒的情境脈絡」與「造形聯想步驟」兩個向度,定義出「造形情感喚醒」之創作思考矩陣。其中,心理喚醒的情境脈絡,包含:傳達語言的建立、狀態差異的強化,以及意象的連結等三種手法。造形聯想步驟,則包含:建立設計情境、設計特徵明確化、技術特質的應用,設計張力的強化等四個設計步驟。本研究具體陳述此模式的建構理論、執行方式與執行成果的驗證:首先,敘述相關的理論與此設計模式的使用原則及步驟;其次,藉由三件概念產品的開發案例來驗證其應用性,設計成果經由公開展演發表獲得肯定。經此驗證可初步確認,此種模式有助於設計者構思設計,較易獲得wow的驚喜設計效果。最後,本研究也將對執行之要點、應注意事項及限制,提出檢討與建議。

並列摘要


Scenario and storytelling is a user's experience oriented design method. Based upon scenario, storytelling and theory of affordance, this research discovered that, from references of emotional design, it was possible to integrate form arousal theory to handle positively pleasant imagination and negatively unpleasant imagination to yield a more efficient form arousal design model. Through the design model, a creative thinking matrix defined by two dimensions of affective arousal context and process of from association was proposed. The model used language enhancement, condition difference, and image links as three major means for affective arousal context. Moreover, the form association could be triggered by four steps: (1) building imagination scenario, (2) making clear characteristics, (3) arranging functions and mechanisms, and (4) reinforcing the product form tension. In this study, a rule of models was first built for the application and steps in the model. Secondly, three conceptual design cases were used to illustrate the possibility of using the arousal design model in new product development. With such a design model, the designers had a good chance to give wow impressions to their audience. The findings suggest that the understanding processes of design experts overlaps with those of designers in terms of form arousal. Likewise, it is easier to obtain the wow impression in conceptual design. At last, suggestions and restrictions for the application of the form arousal model were offered.

並列關鍵字

Design Emotion Arousal Creativity Later Wow Design Model

參考文獻


Desmet, P. M. A.,Hekkert, P.(2007).Framework of product experience.International Journal of Design.1(1),57-66.
Desmet, P. M. A.,Hekkert, P.(2007).Framework of product experience.International Journal of Design.1(1),57-66.
游曉貞、陳國祥、邱上嘉(2006)。直接知覺論在產品設計應用之審視。設計學報。11(3),13-27。
Asimow, M.(1962).Introduction to design.Englewood Cliffs, New Jersey:Prentice-Hall.
Battarbee, K.(2001).Design for user experience.Helsinki:University of Art and Design Helsinki UIAH.

被引用紀錄


鄧建國(2013)。應用情感喚醒原理之感性設計模式建構〔博士論文,國立交通大學〕。華藝線上圖書館。https://doi.org/10.6842/NCTU.2013.00736
黃佳琳(2009)。治癒系辦公室文具設計創作〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu200900718
謝旻樺(2013)。以使用者經驗為基之禮品設計需求擷取〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2013.00061
陳羿伶(2013)。以延遲差異化增進使用者產品情感〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2013.00004
高慧樺(2012)。從情感設計的觀點探討烘焙老店之產品設計〔碩士論文,國立高雄餐旅大學〕。華藝線上圖書館。https://doi.org/10.6825/NKUHT.2012.00035

延伸閱讀