透過您的圖書館登入
IP:18.219.236.62
  • 期刊

關懷樂齡族的療癒系玩具之設計方向探討

Possible Design Directions of Healing Toys for Caring the Aging Group

摘要


由於現代人在工作繁忙、或面臨苦悶時,把玩療癒系玩具消遣及解悶,已成為一種趨勢。此類產品也因為沒有清楚的定義且種類繁多,常造成消費者購買或進行產品設計時的困擾。因此產生分類產品、找出產品意義與特性的需求。本研究發現此類產品必有助於改善樂齡族的生活,因此進一步瞭解樂齡族對於此類產品的需求看法。利用KJ法研究出產品可被分成五種類型,再Delphi法發現由15項內涵構成產品的意義及特性。最後藉由問卷調查結果,發現樂齡族對於五類產品,認為最具有好感、療癒感及購買慾的產品類別是「擬生命行為型」,排名最後的是「規律動作型」。經由統計的因子分析,歸納出樂齡族對於此類產品的意象,是由三個因子所構成,可解釋為對此類產品的需求及看法:第1個因子:情緒轉移及驚奇、第2個因子:溫和可愛造形、第3個因子:使內心安定放鬆。如何轉移情緒使內心安定放鬆可回歸至優雅、可愛的造形,加上淺色或粉色系的色彩計畫,以及一些驚奇的功能,來做為關懷樂齡族群,為其設計療癒系玩具之可能參考方向。

並列摘要


When people are too busy or face depressions, getting relaxed from healing toys becomes a feasible and alternative solution. However, the healing toy has not been well defined so far. For consumers, they are not sure about which one best fits their needs from a wide variety of choices. In terms of product design, it remains unsettled regarding the classification and identification of the significance and characteristics of healing toys. A certain healing toy has been proved to be beneficial for the elderly. For these reasons, the author attempts to understand the ageing group's feedback and requirements of healing toys. With KJ method, the healing toys have been categorized to five groups. Moreover, by Delphi method, there are 15 types of characteristics to define the meaning and specialty of these products. Finally, through the questionnaire research, it has been found that the most favorable, the best sense of healing and the most demanded healing toy is the ”Real life simulation type” while the ”Repeated action type” is the least favored type. From factor analysis, the product images can be categorized into three factors. The first factor is ”emotional transfer and surprise”. The second factor is ”heart warming and lovely”. The third factor is ”peace of mind and relax”. For the issue of transfering emotions and getting relaxed, the study results demonstrate that lovely shape, light or pink color plan, and some surprising functions can serve as possible directions for the design of healing toys for the aging user group.

參考文獻


蕭坤安、陳平餘(2010)。愉悅產品之認知與設計特徵。設計學報。15(2),1-17。
翟治平、王韋堯(2009)。廣告圖像中對比形式設計之探討。設計學報。14(1),63-80。
陸定邦、張嘉玲(2007)。使用者接續設計之概念與設計流程。設計學報。12(2),1-13。
楊靜、蘇志豪、陳淑芬(2001)。圖書館入口刷卡操作行為觀察之研究。設計學報。7(1),47-58。
陳伯志(1999)。九○年代日本經濟不景氣之分析。問題與研究。38(4),71-94。

被引用紀錄


鄭茜文(2013)。創新技術應用於使用者導向之互動產品創意發想─以「軟性雙穩態顯示技術」之產品應用為例〔碩士論文,國立臺北科技大學〕。華藝線上圖書館。https://doi.org/10.6841/NTUT.2013.00027
王悅容(2014)。木作工藝導入療癒特質之研究與設計〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400413
梁恆耀(2013)。利用刺激反應矩陣設計可劇本化智慧型公仔〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201301021
劉國生(2014)。療癒系旅行之插畫創作研究〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2014.00073
呂承澤(2015)。樂齡族電子寵物之研製〔碩士論文,朝陽科技大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0078-2502201617132244

延伸閱讀