透過您的圖書館登入
IP:3.141.41.187
  • 期刊

Blog體驗價值對使用者持續使用意向之研究

An Empirical Study of User's Experiential Value Impact User's Continuance Intention in Blog Context

摘要


本研究整合過去研究中提及Blog的互動性、樂趣性、有用性與易用性,並加入資訊品質、系統品質並輔以科技接受模式,從一個較具整合性的觀點來探討Blog特性對於使用者使用Blog過程中所體驗到的價值,並由分析結果可以發現本研究所彙整出之Blog特性,以提出一套能應用在Blog情境之理論模型,能夠有效的預測與解釋使用者在使用Blog的過程中所體驗到的價值。本研究主要有以下發現:(1)Blog之「互動性」、「資訊品質」與「系統品質」對「消費者投資報酬」、「卓越的服務」、「美感」與「趣味性」有正向顯著的影響;(2)Blog之「樂趣性」與「易用性」對「消費者投資報酬」、「美感」與「趣味性」有正向顯著的影響;(3)Blog之「有用性」對「消費者投資報酬」、「卓越的服務」與「趣味性」有正向顯著的影響;(4)Blog使用者所體驗到的「消費者投資報酬」、「美感」與「趣味性」對「Blog使用者態度」有正向顯著的影響;(5)「Blog使用者態度」對「Blog使用者滿意度」與「Blog持續使用意向」有正向顯著的影響;(6)「Blog使用者滿意度」對「Blog持續使用意向」有正向顯著的影響。最後,根據本研究之結果對Blog服務供應商提出管理與營運上的策略建議。

並列摘要


In this study, a research is conducted on user's continuing use in Blog focus on user's experiential value and technology accept model based on the integration of Interaction, Enjoyment, Usefulness, and Easy of use. This study proposes a theoretical model which applied in Blog and explained as well as predicted user's experiential value when they used Blog. The findings of this research includes: (1) Interaction, Information quality and system quality have positive on consumer return on investment, server excellence, aesthetics and playfulness; (2) Enjoyment and easy of use has positive impact on consumer return on investment, aesthetics and playfulness; (3) Usefulness has positive impact consumer return on investment, server excellence and playfulness; (4) Consumer return on investment, aesthetics and playfulness has positive impact on user's attitude of Blog; (5) User's attitude of Blog has positive impact on user's satisfaction; (6) User's attitude of Blog and user's satisfaction of Blog has positive significance on users' intention on users' continuance intention. Implications and suggestions for strategies are also provided to Blog managers.

參考文獻


Ahn, T. R.,Ryu, S.,Han, I.(2007).The Impact of Web Quality and Playfulness on User Acceptance of Online Retailing.Information & Management.44(3),263-275.
Aladwani, A. M.(2002).Organizational Actions Computer Attitudes, and End-User Satisfaction in Public Organizations: An Empirical Study.Journal of End User Computer.14(1),42-49.
Amoroso, D. L.,Cheney, P. H.(1991).Testing a Causal Model of End-User Application Effectiveness.Journal of Management Information Systems.8(1),63-89.
Babin, B. J.,Darden, WR.(1995).Consumer Self-Regulation in a Retail Environment.Journal of Retailing.71(1),47-70.
Barnett, L. A.(1990).Playfulness: Definition, Design, and Measurement.Play and Culture.3(4),319-336.

被引用紀錄


陳麗妃(2017)。APP品質認知對消費者體驗價值的影響 -促銷活動與限制性促銷為干擾變數〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2017.00027
廖若雅(2016)。文創設計商品平台之顧客忠誠度研究〔碩士論文,淡江大學〕。華藝線上圖書館。https://doi.org/10.6846/TKU.2016.00971
游淑真(2014)。影響部落格使用者滿意度的因素〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400538
林宜萱(2014)。行動商務衝動性購買行為之研究〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201400431
謝旻樺(2013)。以使用者經驗為基之禮品設計需求擷取〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2013.00061

延伸閱讀