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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )
AND、OR、NOT

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters

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DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「http://dx.doi.org/」 「 http://dx.doi.org/ 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: http://dx.doi.org/ 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI Registrationdoi.airiti.com ) 。

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Times Cited : (2)

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What is "Preprint"?

In order to provide readers the forefront academic information, after articles are accepted to publish in the journal, we publish them in network before they're printed. Those "on-line first articles" are called the "preprint articles". The preprint articles do not have volume No., page No., publication date, but can be identified by the DOI number. 「 http://dx.doi.org/ 」 Link to the latest version of the article.

How to cite Preprint Articles?

Please use the online publication date and the DOI number of the preprint article to cite the literature.

Cited example (may vary with different formats you cited):

Author name. Article name. Journal name. YYYY/MM/DD online publish in advance.

doi:DOI Number

Basic Information
Publisher

Tankang University

Taiwan

淡江大學 Publishing 』

淡大_TKU
2018年
Total2Pages
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11

再生能源桌遊對九年級學生學習成效與決策歷程之研究

吳思婷

遊戲式學習桌上遊戲再生能源學習成效決策歷程決策因素Game-Based LearningBoard GameRenewable EnergyLearning AchievementDecision-making ProcessDecision Factor

Article delay authorization/print view service Full-Text will be available on 2023/07/26

Abstract | Reference(170) Track Track

12

互動式電子書結合問題提示對於國中生閱讀理解成效之研究

杜宜璉

閱讀理解問題提示互動式電子書Reading ComprehensionQuestion PromptsInteractive eBook

Abstract | Reference(128) Download Download PDF Add to Cart Add to Cart Track Track

13

以整合性科技接受模式及沉浸理論探討警員使用數位學習平台之使用意圖

鄒乙菁

警員數位學習整合性科技接受理論沉浸理論偏最小平方法結構方程式模組Police officere-LearningUTAUTFlow TheoryPLS-SEM

Abstract | Reference(108) Download Download PDF Add to Cart Add to Cart Track Track

14

以整合性科技模式及沉浸經驗探討高等教育學生對遊戲化之接受度

邱妤甄

遊戲化整合性科技接受模式沉浸經驗偏最小平方法結構方程式模組重要績效分析法GamificationUTAUTFlow TheoryPLS-SEMIPMA

Abstract | Reference(91) Download Download PDF Add to Cart Add to Cart Track Track

15

面對面與網路同步合作及分組方式對學習者使用教育性手機遊戲心流和合作態度之影響──以人格理論探討

謝岱融

五大人格合作模式心流合作態度教育性手機遊戲Five PersonalityCooperation ModeFlow ExperiencesEducational Mobile Game

Abstract | Reference(63) Download Download PDF Add to Cart Add to Cart Track Track

16

探究遊戲式學習對學生邏輯推理能力的影響

塗婕

遊戲式學習邏輯推理能力鷹架設計Game-based learningLogical reasoning abilityScaffold design

Article delay authorization/print view service Full-Text will be available on 2023/08/01

Abstract | Reference(68) Track Track

17

情境模擬桌遊之設計與成效探究─以營養學為例

陳佳欣

問題決策情境模擬學習任務複雜度decision makingsimulationcomplexity of the learning tasks

Article delay authorization/print view service Full-Text will be available on 2023/08/01

Abstract | Reference(144) Track Track

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2018年
Total 2 Pages
Previous Page12Next Page

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