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Search Symbol (Half-width) Description of Search Symbols
Space "AND" indicates the intertwining of key terms used in a search
Double Quotation Marks ("") ( " " ) Double quotation marks indicate the beginning and end of a phrase, and the search will only include terms that appear in the same order of those within the quotations. Example: "image process" : " image process "
? Indicates a variable letter. Entering two ? will indicate two variable letters, and so on. Example: "Appl?", search results will yield apple, apply… e , appl y … ( (often used to English word searches) )
* Indicates an unlimited number of variable letters to follow, from 1~n. Example: Enter "appl*", search results will yield apple, apples, apply, applied, application…(often used in English word searches) e , appl es , appl y , appl ied , appl ication … ( (often used to English word searches) )
AND、OR、NOT

Boolean logic combinations of key words is a skill used to expand or refine search parameters.
(1) AND (1) AND: Refines search parameters
(2) OR (2) OR: Expands search parameters (3) NOT: Excludes irrelevant parameters

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DOI stands for Digital Object Identifier ( D igital O bject I dentifier ) ,
and is the unique identifier for objects on the internet. It can be used to create persistent link and to cite articles.

Using DOI as a persistent link

To create a persistent link, add「http://dx.doi.org/」 「 http://dx.doi.org/ 」 before a DOI.
For instance, if the DOI of an article is 10.5297/ser.1201.002 , you can link persistently to the article by entering the following link in your browser: http://dx.doi.org/ 10.5297/ser.1201.002
The DOI link will always direct you to the most updated article page no matter how the publisher changes the document's position, avoiding errors when engaging in important research.

Cite a document with DOI

When citing references, you should also cite the DOI if the article has one. If your citation guideline does not include DOIs, you may cite the DOI link.

DOIs allow accurate citations, improve academic contents connections, and allow users to gain better experience across different platforms. Currently, there are more than 70 million DOIs registered for academic contents. If you want to understand more about DOI, please visit airiti DOI Registrationdoi.airiti.com ) 。

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Times Cited : (2)

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What is "Preprint"?

In order to provide readers the forefront academic information, after articles are accepted to publish in the journal, we publish them in network before they're printed. Those "on-line first articles" are called the "preprint articles". The preprint articles do not have volume No., page No., publication date, but can be identified by the DOI number. 「 http://dx.doi.org/ 」 Link to the latest version of the article.

How to cite Preprint Articles?

Please use the online publication date and the DOI number of the preprint article to cite the literature.

Cited example (may vary with different formats you cited):

Author name. Article name. Journal name. YYYY/MM/DD online publish in advance.

doi:DOI Number

Basic Information
Publisher

National Taipei University of Technology

Taiwan

國立臺北科技大學 Publishing 』

北科大_NTUT
2014年
Total2Pages
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1

探討互動科技展示模式中策展人與觀眾的設計溝通-以行動@夢想館為例

邵采娸

設計溝通數位內容策展接受美學互動展示科技行動@夢想館Design ThinkingDigital Content CurationReception AestheticInteractive Displaying TechnologiesAction @ Pavilion of Dreams

10.6841/NTUT.2014.00575 DOI

Abstract | Reference(60) Download Download PDF Add to Cart Add to Cart Track Track

2

英語教學融入行動遊戲之研究與創作─以針對國四年級設計之卡牌遊戲為例

吳沛容

英語教學數位遊戲人機互動行動裝置輔助英語學習集換式卡牌應用於兒童教學English Teachingdigital gameHuman-Computer InteractionMobile Computer Supported English LearningTrading Card Game

10.6841/NTUT.2014.00256 DOI

Abstract | Reference(60) | Times Cited(1) Download Download PDF Add to Cart Add to Cart Track Track

3

數位敘事之網路社群App介面設計研究—以「相遇時刻」App為例

楊蕙瑀

數位敘事網路社群介面設計Digital StorytellingSocial NetworkUser Interface Design

10.6841/NTUT.2014.00497 DOI

Abstract | Reference(43) Download Download PDF Add to Cart Add to Cart Track Track

4

垃圾模擬城市之數位遊戲創作

黃柏元

垃圾災害數位遊戲式學習體驗式學習賽局理論Garbage Problemdigital game-based learningExperiential LearningGame Theory

10.6841/NTUT.2014.00686 DOI

Abstract | Reference(35) Download Download PDF Add to Cart Add to Cart Track Track

5

基於實體互動的擴增實境遊戲之創作與評估

翁哲川

實體互動擴增實境遊戲心流桌上遊戲Tangible InteractionAugmented RealityGame FlowTabletop game

10.6841/NTUT.2014.00774 DOI

Abstract | Reference(36) Download Download PDF Add to Cart Add to Cart Track Track

6

行動遊戲結合陀螺操作之研究與創作

蔡欣穎

陀螺行動遊戲智慧型手機遊戲流暢體驗Spinning TopMobile GameSmart PhoneGameFlow

10.6841/NTUT.2014.00734 DOI

Abstract | Reference(71) | Times Cited(2) Download Download PDF Add to Cart Add to Cart Track Track

7

從鏡像論當代電子影像與身體─以「虛換」作品為例

黃郁純

互動藝術身體投影當代影像鏡像階段Interactive ArtBody ProjectionDigital TheaterMirror Stage

10.6841/NTUT.2014.00205 DOI

Abstract | Reference(46) Download Download PDF Add to Cart Add to Cart Track Track

8

電子繪本結合多台行動裝置應用於親子共讀行為之研究與創作

王士蜜

親子共讀電子繪本行動裝置Parent-child Co-readingElectronic Picture BooksMulti-Mobile Device

10.6841/NTUT.2014.00722 DOI

Abstract | Reference(45) Download Download PDF Add to Cart Add to Cart Track Track

9

行動裝置互動DVJ表演系統之研究與創作

林利津

互動影音互動設計互動裝置DJVJAudiovisualInteraction DesignInteractive InstallationDJVJ

Abstract | Reference(42) Search in Library Search in Library Unauthorized Unauthorized Track Track

10

非接觸式手勢辨識融入皮影戲操作之研究與創作

陳泊宏

皮影戲數位皮影偶戲Leap Motion非接觸式手勢遊戲心流使用者體驗Shadow PuppetDigital Shadow TheaterLeap MotionContactless Gesture RecognitionGame FlowUser Experience

10.6841/NTUT.2014.00820 DOI

Abstract | Reference(33) | Times Cited(1) Download Download PDF Add to Cart Add to Cart Track Track

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