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基於影片分解與重構的遊戲設計方法與其應用效果分析

Designing and Analyzing the Games Based on Decomposing and Reconstructing Movies

摘要


故事體驗一直是數位遊戲設計的重要研究課題。目前有關冒險遊戲或是角色扮演遊戲,大抵上仍是由設計團隊預先設計好故事的整體架構,玩家經由與遊戲環境、或是與遊戲中的道具、或是與角色之間的互動來決定故事的分支走向,以經歷不同的故事體驗。然而相較於遊戲,影片的故事張力與感染力仍然比遊戲好很多,因此也有基於互動式動畫或是互動式電影的遊戲設計,玩家經由互動來選擇播放不同分支的影片或是動畫體驗不同的遊戲故事。互動式動畫或是互動式電影的遊戲設計,由於遊戲中的諸多互動選項,往往需要設計大量分支的影片或是動畫,使得設計成本相當高,製作時間也相當長。就故事體驗的設計來說,另一種新的遊玩方式是先將原有的影片或是動畫進行分解,再讓玩家經由重構這些影片(或是動畫)片段的過程來進行故事體驗。相較於以往的互動式動畫或是互動式電影遊戲,此新型態遊戲的遊戲素材僅需傳統上具線性結構的一部影片或是動畫即可來製作,製作成本與時間相對地低廉非常多;此外也可拿既有的影片或是動畫作品來改編為遊戲。本研究擬基於影片(電影或是動畫)的分解與重構,提出一些新的遊戲設計與實踐方法,並對其應用效果進一步加以分析,以作為爾後發展此類新型態遊戲的參考。

並列摘要


Story experience is still an important research topic for digital games until now. For current adventure or RPG games, players experience the pre-designed game story by interacting with the game environment, props, or the NPCs. As comparing to games, movies have better story tension and infectivity, and thus, there were games designed as interactive videos or interactive animations. Through interactive selections in the game, players could experience different story branches by playing the corresponding movies or animations. The games designed on interactive movies usually need much cost and time to develop the varieties of branching movies. For experiencing story, there is another method to design games, which decompose movies into basic clips first, then let players reconstruct these story units into segments or the whole story. As comparing to the conventional interactive movie games, the new design method need only a movie or an animation as the game material, it can large reduce the time and cost to produce the game. Moreover, the proposed new method can also design games based on existing movies or animations. This study will try to design and analyze the method to design games based on decomposing and reconstructing movies. We expect the research result can provide a good reference for this new game genre.

參考文獻


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