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數位休閒遊戲愉悅性之評估與分析

The Evaluation and Analysis of Enjoyment for Digital Casual Games

摘要


數位休閒遊戲已漸漸成為數位遊戲產業未來發展的重要遊戲類型。如何評估數位休閒遊戲的愉悅性,已成為重要的研究課題。本研究整合目前對於一般數位遊戲愉悅性的評估方法以及休閒遊戲的四大特性,針對數位休閒遊戲的愉悅性,進行問卷題項的設計,並進一步探討休閒遊戲愉悅性之重要因素,提出「數位休閒遊戲愉悅性之評量問卷」。並根據此問卷所提出的七個愉悅性因素,進一步分析不同的玩家背景,以及不同的休閒遊戲類型,在此七個因素的表現上是否有顯著的差異。

並列摘要


Digital casual games have become an important game genre for the game industry. How to evaluate the enjoyment of digital causal games is an important research topic. This article integrates the current method for evaluating enjoyment of digital games and the four characteristics of casual games to develop the questionnaire for evaluating the enjoyment of digital casual games. The critical factors for the enjoyment of digital casual games are extracted. According to the 7 extracted enjoyment factors, whether these factors exist differences or not between players with different background, or between different genre of digital casual games are further analyzed.

參考文獻


Boyes. E (2008), “GDC '08: Are casual games the future? [GameSpot UK ]”,Website:http://uk.gamespot.com/news/6186207.html?tag=result;title;0 (Accessed 18 Feb 2008)
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Fu, Fong-Ling,Su, Rong-Chang,Yu, Sheng-Chin(2009).EGameFlow: A scale to measure learners' enjoyment of e-learning games.Computers & Education.5(2),101-112.

被引用紀錄


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邱蘘絜(2013)。探討“憤怒鳥”行動休閒遊戲對玩家心流經驗的影響〔碩士論文,國立臺中科技大學〕。華藝線上圖書館。https://doi.org/10.6826/NUTC.2013.00007
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何雨蒙(2017)。休閒遊戲中的完美主義行為分析〔碩士論文,國立交通大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0030-2212201712311824

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