透過您的圖書館登入
IP:3.145.48.156
  • 學位論文

A Study of the Mobile Game-Based System to Support the Chinese Speaking Language and Motivation of International Students

加強國際學生華語口說能力與學習動機之悅趣式行動學習系統研發

指導教授 : 楊叔卿
若您是本文的作者,可授權文章由華藝線上圖書館中協助推廣。

摘要


An initial survey conducted with international students at the National Tsing Hua University (NTHU) revealed their poor or basic level of Chinese language and the lack of motivation among them to continue learning Chinese. This was due to several factors like no interest, lack of time or time conflicts. Chinese language is a barrier for their performance while living in a Chinese speaking country as they have stated in the survey. Additionally, in the future the lack of Chinese language skills could limit any intention of employment, especially for those international students who after completing their degrees are looking forward to developing a professional career in Taiwan or in any other Chinese speaking country. This study presents a mobile game-based system that aims to support the Chinese language speaking and motivation of the international students in a Chinese environment. The game contains strategies based on exploring tasks and intercultural interaction tasks in which the players perform real-life situations. Missions are completed visiting specific buildings on the NTHU campus and interact directly with local Taiwanese people in order to solve the tasks required in the game. The interaction process is done completely in Chinese with the assistance of mobile devices to access the game system. The system contains basic sentences and vocabulary needed to complete the task. Immediate feedback is given to the players in the form of a test that assess information related to the mission. The experiment results showed that participants, all international students studying at NTHU, felt highly motivated to keep using the game system for an extended period of time and even suggested it to be part of the Chinese language classes. Most of the participants in this study expressed that they are interested in learning Chinese. They also rated the game as a useful tool for Chinese learning; particularly for the interaction with native speakers present in all the tasks of the game, which helped them to improve their Chinese speaking skills and to give them more confidence. Finally, all of the items evaluated in the Chinese knowledge section had an increase (or at least remained equal) in the correct answers compared to the pre-test. This confirms that the game system can support Chinese language learning and help the international students to increase their understanding and knowledge of the Chinese language.

參考文獻


Caillois, R. (2001). Man, play and games: University of Illinois Press.
Davis, F. D., Bagozzi, R. P., & Warshaw, P. R. (1992). Extrinsic and intrinsic motivation to use computers in the workplace. Journal of Applied Social Psychology, 22(14), 1111-1132. doi: 10.1111/j.1559-1816.1992.tb00945.x
Facer, K., Joiner, R., Stanton, D., Reid, J., Hull, R., & Kirk, D. (2004). Savannah: mobile gaming and learning? Journal of Computer Assisted Learning, 20(6), 399-409. doi: 10.1111/j.1365-2729.2004.00105.x
Gardner, R. C. (1960). Motivational variables in second-language acquisition. Unpublished Ph.D. Dissertation. McGill University. Montreal, Canada.
Gardner, R. C., & Masgoret, A. M. (2003). Attitudes, motivation, and second language learning: A meta-analysis of studies conducted by Gardner and Associates. Language Learning, 53, 167-210.

被引用紀錄


魏一傑(2013)。具競爭機制之悅趣化學習系統之研發以增強學習動機〔碩士論文,國立清華大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0016-2511201311370674

延伸閱讀