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  • 學位論文

網路象棋自動對弈系統

An Automatic Game-Playing System for Computer Chinese Chess

指導教授 : 陳志昌 徐讚昇
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摘要


目前許多象棋對弈程式已趨近成熟,並皆具有水準之上的棋力,現在象棋研究者不只可透過傳統書籍吸收前人的對弈經驗與知識外,更可以透過計算機程式作為輔助工具。倘若能讓不同的象棋程式互相切磋,不僅可快速地蒐集大量棋局,也可使用實戰的方式驗證研究者所推衍的理論是否正確。因此我們需要一個通用於眾多象棋對弈程式的第三方通用程式,並且可透過網路連線重複且自動的對弈。以自動化程式代替人類執行重複又機械性的行為,則可讓研究者省去大量的時間與心力,讓研究方式更加方便與快速。

關鍵字

電腦對局 象棋 自動對弈

並列摘要


The strength of many Chinese chess programs is above average level. Now Chinese chess researchers can not only learn experience and knowledge from chess books, but also use game-playing programs as a kind of auxiliary tools. If different programs can compete with each other, we can rapidly collect a great quantity of game records. The theory derived by researchers can also be verified by lots of games. Hence, we need a connection program that is generalized among many game-playing programs. Its functions include network connection between two game-playing programs, and automatically restarting another game. The advantage of replacing repetitive and mechanical routines operated by humans saves a considerable amount of time and effort, and facilitates experts’ research on Chinese chess.

參考文獻


[4] H. Jaap van den Herik, Jos W.H.M. Uiterwijk, and Jack van Rijswijck, "Games solved: Now and in the future," Artificial Intelligence, vol. 134(1), pp. 277-311, 2002.
[1] 吳光哲、陳柏年、劉邦鋒、許舜欽,"整合性電腦象棋自動對局系統之研製",Proceedings of the Taiwan Academic Network Conference 2004, Taitung, Taiwan, pp. 4-9, 2004。
[2] 黃晨,UCCI。http://www.xqbase.com/protocol/cchess_ucci.htm。
[3] Alex Barker , Jnativehook . https://code.google.com/p/jnativehook/.
[5] Jay Burmeister and Janet Wiles, "Accessing Go and Computer Go Resources on the Internet," Proc. of the Second Game Programming Workshop, Japan, 1995.

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