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An Application of a Game-Theory Model Considering Loyal Customers and the Role of Rating Variances in Ebusiness Decision-Making Process

摘要


This study investigates how variance and average rating as a combination factor play different roles in the decision-making process by constructing a game-theory model. Results show that a higher variance is incorporated with low quality in frequently-purchased products and unreliable quality in infrequently-purchased products when average product ratings are high. A higher variance has a stronger influence on consumer demand for frequently-purchased products than on infrequently-purchased products when both products receive similarly high average ratings. There is a counter-effect when both products receive similarly low average ratings. The study demonstrates how consumers are keen to make a risky purchase decision preferring low quality products with a higher variance when making decision on two products that are substitutes for each other with the same average rating. This study will assist managers in developing marketing communication strategies to reduce pre-purchase buyers' feelings of uncertainty.

參考文獻


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