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高中美術「停格動畫」教學之成效評估研究

Research on the Effectiveness of the Evaluation of "Stop-Motion Animation" Teaching in High School Art

摘要


數位科技的快速崛起逐漸改變了人才培育的方式,科技融入教學已蔚為現今的教育趨勢。科技與人文的整合能提供教育及藝術創作更多元的可能性,為提升學生數位軟體操作能力,並開發學生多元的視覺經驗智能,本研究以臺北市某高級中學六個班級的學生為研究對象,實施停格動畫創作課程,並於課後實施問卷調查,以了解學生作品的創意表現及學習成效。研究結果發現:數位停格動畫創作可激發學生的創意思考能力,且學生創作時可突破手繪障礙,能提升學習興趣與成就感,並能透過小組創作方式提升團結合作精神及縝密的組織能力,最後本研究藉此提出未來高級中學美術科數位藝術課程之建議,期望對學生的數位藝術創作能力有所助益。

並列摘要


The rapid emergence of digital technology has gradually changed the way of human resource development, and integrating technology into teaching has become the current education trend. The combination of technology and humanity can provide more diversified possibilities for education and art creation. In order to improve students’ digital software operating ability and develop diversified visual experience intelligence, the research took students from 6 classes in Taipei as the research objects to carry out the creation course of stop-motion animation and to answer the questionnaire after class, so as to learn the creative expression of students’ works and learning efficiency. The research result finds that the creation of digital stop-motion animation can stimulate students’ creative thinking ability and students can overcome hand painted obstacles to improve their interest in learning and sense of achievement, as well as cultivate them a sense of teamwork and organization skills. Finally, the research proposes suggestions for future high school digital art courses to further improve the students’ digital art creation ability.

參考文獻


王鼎銘(1997)。資訊時代人文藝術與科技結合的時代意義。空大學訊。205,38-43。
李桂(2011)。逐格動畫應用於幼兒色彩學習之研究(碩士論文)。國立臺東大學美術產業碩士學位在職進修專班。
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林珮淳、吳佩芬(2002)。數位藝術相關理論研究與創作探討。藝術學報。70,43-58。

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