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以生活型態觀點探討未來智慧衣設計指標之研究

Exploring Design Factors for Smart Clithing Base on Contemporary Life Style Perspective

摘要


資訊科技時代來臨,人們生活型態深受資訊科技的影響。高品質的生活是人們最關注的議題。智慧衣將是未來生活資訊科技整合的重要方向。智慧衣需求的資訊電子技術硬體組件過大、笨重和散熱不易的問題隨著科技進步逐漸找到解決方案。世界各大研究室陸續出現實驗性的智慧衣原型,但由於使用不夠方便,還無法提供消費者未來生活所需求。本研究透過問卷調查的方式,以瞭解127位消費者不同的生活型態,並經由群集分析將消費者生活型態分類,再利用FAHP(模糊層級分析法)隨機對各未來生活型態族群中的20位消費者進行訪談與調查,探討不同生活型態族群對於未來智慧衣設計開發的需求因素。研究結果顯示,族群一(創新流行) 和族群二(實在樂活)對於未來智慧衣類型偏好都為「娛樂」,族群三(樸素實踐)為「體育休閒」。在未來智慧衣重要設計指標因素中,族群一、族群二和族群三都認為「時尚性」是未來智慧衣最重要的因素,而在18個子構面中,族群一認為「資訊提供」、「無界運算」、「符號性」、「體感」四項為最重要消費者需求因素。而族群二和族群三則認為「資訊提供」、「定位性」、「符號性」和「體感」四項為最重要的消費者需求因素。本研究結果將可提供科技公司對未來智慧衣開發之參考。

並列摘要


As information technology rapidly advances, consumers are interested in what can serve to increase their quality of life. In this regard, smart clothing has much to offer, making it a significant area of research in technological development. As some of the biggest obstacles to smart clothing, such as the requirement of oversized electronic hardware components, significant weight, and heat dissipation, are gradually overcome, smart clothing prototypes are appearing in laboratories all over the world. This study conducted a survey to assess the needs of customers with regard to smart clothing. Questionnaires were distributed to 127 consumers, who were consequently grouped by cluster analysis according to consumer type. We then used fuzzy analytic hierarchy process (FAHP) to interview 20 randomly selected consumers to uncover the demand factors of different groups with regard to smart clothing. The results indicate that those who prioritize innovation and fashion (Group 1) and those interested in health and sustainability (Group 2) both regard entertainment as the principal value of smart clothing, while the cluster of consumers prizing simplicity and practicality (Group 3) see smart clothing as an accessory to aid in sports and leisure activities. In terms of design indices, all three groups considered fashion to be the most important factor. Among the 18 sub-constructs, Group 1 identified four crucial factors: Information provision, Ubiquitous computing, symbolism, and kinesthesis, while the other two groups attached the most importance to information provision, Localization, symbolism, and kinesthesis. The results of this study provide valuable reference for the research and design of smart clothing.

被引用紀錄


張烘釗(2017)。五十肩緩和運動輔助器設計〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201700668
林宜君(2017)。以適度美學探討不同生活型態消費者的商業空間設計偏好〔碩士論文,中原大學〕。華藝線上圖書館。https://doi.org/10.6840/cycu201700205

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