本研究主要在於以啟發性遊戲介入體育課對國中生創造思考影響之研究。本研究以台北市松山區某國民中學為研究樣本,並以七年級40位學生包含20位男學生及20位女學生為研究參與對象,進行每週兩節課、每節50分鐘之啟發性遊戲活動共計五週。學生在啟發性遊戲活動實施前後實施威廉斯創造力測驗性包含創造性傾向與創造性活動等,根據前後測所得資料進行描述性統計及重複量數t考驗等統計分析,得到下列結果: 一、啟發性遊戲活動對國中生在冒險性、好奇性、挑戰性及整體表現等創造性傾向特質後測成績顯著優於前測成績。 二、啟發性遊戲活動對國中生在精密力、標題等創造性認知能力後測成績顯著優於前測成績。 三、實施啟發性遊戲活動,在流暢力開放力、開放力與獨創力、精密力與標題等與創造性活動前後測之相關係數表現呈顯著提升。
The purpose of this study was to discuss the impacts of initiative game activities on creativity of middle school students. The participants for this study were seventh grade students including 20 boys and 20 girls in an middle school of Taipei City. The initiative game activities were used for 5 week. 5-week initiative game activities met for 50 mm per session 2 times per week. The William Creativity Assessment Packet was conducted in the the pre-test and the post-test. After the statistical analysis, the results of this study were as following: 1. Risk-taking curiosity, complexity, and overall affective factors of creativity had more significant improvement from the pre-test to the post-test after using the initiative game activities. 2. Elaboration and headline of cognitive factors of creativity had more significant improvement from the pre-test to the post-test after using the initiative game activities.