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影像式虛擬實境及超媒體技術在全球資訊網上進行博物館展示教材之開發

A Method of Applying Image-based Virtual Reality and Hypermedia Technologies to the Instructional Design and Development of Museum Web Site

摘要


隨著資訊社會的來臨,博物館展示數位化已成為必然的趨勢。博物館除了原來著重現場展示外,也應跟進利用新的科技、結合豐富的館藏資源,為博物館創造出新的價值。透過網際網路的博物館網路展示教材,資訊與傳達的技術經由展品的複製及再現,以創造、分享和保存博物館文化的資源。今天、博物館的角色不僅提供當地的社區民眾一個有形的展示,同時更應善用網路的位元,傳送博物館的資源到世界各個角落。 本文企圖以實務面來探討博物館網路展示教材的開發過程。在本案的開發過程中主要利用到兩種主要的網路技術:影像式虛擬實境及超媒體技術。資訊科技發展至今,新的媒體技術不斷的更新發展,然而沒有一種媒體是最好的。目前市面上尚有許多不同的網路技術,每種技術都有它的優劣,本文透過影像式虛擬實境及超媒體這兩種技術來探討未來博物館數位化展示開發可能遭遇到的問題,並將此經驗記錄,提供後進者參考。

關鍵字

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並列摘要


Digitalization of exhibits is a necessary step for museums in todays information-oriented society. Museums rightly place a good deal of emphasis on displays, but they must also keep up with the latest developments in technology and bring together the abundant resources to which it has access. One way to constantly create new value for museums is to seek out and represent the many products which are available from museums via the internet so that they can be re-assembled and added to a museum's collection. Today's museums must be more than just a place to exhibit materials; they can also serve to make these objects and information available to other areas by putting them on web sites so that people elsewhere can also take advantage of them. This type of work principally involves two Internet technologies: -Image-based Virtual Reality technology and Hypermedia technology. New media technologies are developed all the time in the world of information, and no single medium can be the best to use in every situation. There are many different Internet technologies on the market today, each with its own particular characteristics and advantages. The theme of this article is to consider the problems that may arise when applying Image-based Virtual Reality and Hypermedia technology to the development of digitized displays in the future, and to offer experience and insight for those working in this field.

並列關鍵字

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被引用紀錄


朱國瑞(2014)。建置影像式虛擬實境系統融入校園公共藝術學習之探討〔碩士論文,國立清華大學〕。華藝線上圖書館。https://doi.org/10.6843/NTHU.2014.00509
蔡宗和(2007)。數位博物館參觀經驗構成因素之研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-2910200810535466
黃國斌(2012)。虛擬實境教學模組對國中生產品認知與創意設計表現的影響之研究〔碩士論文,國立臺灣師範大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0021-1610201315302435

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