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科技元素應用於博物館館校合作活動之研究:以線上影音、虛擬實境以及3D列印之整合運用為例

IT Applications in Museum-School Collaborations: Case Study of the Integration of Online Film, Virtual Reality, and 3D Printing

摘要


博物館與中小學進行館校合作,向來是博物館教育工作中極重要的組成部分之一。而隨著新科技引進博物館,則使得博物館在館校合作中使用多種科技元素成為可能。本研究以故宮在偏鄉小學推動之館校合作專案為主要研究對象,首先以文獻分析法探討館校合作與數位化趨勢,並分析線上影音、虛擬實境以及3D 列印3 種不同科技應用於教育活動時的優缺點。其次採用個案研究法和參與觀察法,歸納出在館校合作活動中同時使用線上影音、虛擬實境以及3D 列印的優點、成功實施的條件以及在實施上的困難;整體專案並應用系統化教學設計模式 (ADDIE) 進行專案分析、開發、設計、實施與評估。最後則是提出結論,並對未來我國博物館在館校合作上的科技應用提出若干建議。

並列摘要


Collaborations between museums and elementary schools are important museum educational goals. As new technologies are brought into the museum context, applying these technologies to such collaborations becomes possible. The subject of this study is the National Palace Museum’s educational outreach programs in rural elementary schools across Taiwan. Document analysis was carried out to explore the trends in digital applications in museum-school collaborations and to evaluate the pros and cons of the applications of online film, virtual reality, and 3D printing to educational programs. Case study and participant observation were conducted to elucidate the advantages, conditions, and difficulties related to the effective integration of online film, virtual reality, and 3D printing in museum-school programs. The five phase generic ADDIE Model was applied to analyze, develop, design, implement, and evaluate. Finally, suggestions for incorporating IT applications into museum-school collaborations in Taiwan are provided.

參考文獻


王秋貴(2016)。以 ADDIE 模式探討數位學習教材之教學設計:以國中程式語言教學為例(碩士論文)。南華大學資訊管理學系。
林鼎盛(2014)。3D 列印的發展現況。科學期刊。503,32-37。
邱美虹、唐尉天(2015)。行動科技與擴增實境在科學教育上的應用。臺灣化學教育。1(3),257-263。
姜宗模(2005)。中小學教師在數位博物館資源的應用與學習。博物館學季刊。19(2),107-117。
施明發(2001)。如何規劃博物館教育活動。臺北:行政院文化建設委員會。

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