隨著人類對影像資訊真實感的追求,影像從最早期的黑白影像進展到彩色影像,顯像方式也從平面進展到立體,硬體不斷的研發進展,立體顯像技術也不斷的提升,立體影像的魅力不僅僅是有趣,畫面效果逼真、空間立體感強,未來將發展成一種必要的影像訊息傳播媒介,然而當影片加入深度資料的元素後,影片分鏡、構圖也會跟隨著改變,而目前3D動畫的立體影像製作方式卻無有系統的研究分析。 立體影片製作的方式以攝影機實拍、電腦合成運算和3D電腦動畫製作為主,深度資料是影響立體影像最重要的因素,而3D動畫製作元素中的模型製作與場景配置對於立體影像深度呈現則有絕對直接的影響,因此本研究針對這兩項3D動畫製作要素作有系統的分析與研究,提供動畫師於製作3D動畫以立體影像呈現時,在模型製作與配置時所須注意的要項,讓作品能達到更好的立體顯像效果。
With people pursuing the reality of image information, both images and displays have made great progresses: from bi-level images to color images, and from 2D displays to 3D displays. Because of the development and progress of the hardware, technologies of 3D displays have been persistently improved. The characteristics of stereoscopic image are interesting, appearance vividly, and space dimensional clearly. These features make it an important mass media in the foreseeable future. However, as depth information is added in the scenes, shooting script and layout would change also. Presently, the way to build stereoscopic images still lacks of systematic research. The main ways to construct stereoscopic animation are shooting with multiple video cameras, digital compositing, and 3D computer animation. Since the most critical factor in stereoscopic images is the depth data, and both ”model making” and ”layout of scene” have absolute impacts on depth presentation, this study tries to make a systematic analysis on the stereoscopic effects of animation based on two important elements, model making and layout of scene. With this study, a practical reference is provided to the animators in assisting them to design and create better stereoscopic animation.