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運用創造力教學進行電腦繪圖創作歷程之初探

A Pilot Study of Computer Graphic Design Processes through Creativity Teaching Methods

摘要


本研究運用創造力教學策略,針對某私立大學選修電腦繪圖課之兩組來自不同學年的學生進行研究。本研究採用準實驗設計法,探討實驗組使用創造力教學理論與控制組學生未實施創造力教學在數位藝術設計創作歷程的學習態度及對其創作歷程與作品的滿意度有何不同。研究結果發現接受創造力教學之實驗組學生於流暢力層面、獨創性層面、變通性層面、方法論知識層面、理解層面、價值的接受層面、反應層面、關係分析層面與元素分析層面皆達顯著標準。同時,實驗組在接受創造力教學後,在數位藝術設計創作歷程的學習態度表現整體而言優於控制組,故推論創造力教學的實施能夠增加學生在數位設計創作的正面態度。

並列摘要


This study was aimed at verifying the effectiveness of creativity teaching methods to two groups of students, who joined in this survey, took the same computer graphic course but in different academic years at a private university. A quasi-experimental research design was designed for this study to discuss these students' learning attitudes in the process of digital arts creating. The experimental group was conditioned with creativity teaching instruction, whereas the controlled group received the traditional instruction. The results of the research indicated that the experimental group did statistically better than the controlled group in the fields of fluency, originality, flexibility, methodological knowledge, understanding, acceptance of value, reaction, relationship analysis and ultimate analysis. Meanwhile, the experimental group was superior to the controlled group in a positive learning attitude towards processes of digital art creations. Consequently, an inference can be drawn that the implementation of teaching methods of creativity may enhance students' positive attitude towards digital arts creations.

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