In recent years great progress has been made in the motion synthesis of 3D virtual human animation. However, this procedure still consumes a large amount of manpower and time. In this report, motion synthesis techniques in character animation are first described. Then, a new framework that integrates musical elements and motion-capturing data to synthesize realistic human motion is proposed. We analyzed the control elements with digital music and associated them with the corresponding motion-capturing data. Subsequently, the selected motion data were mixed by an editing program. Within this structure, the resulting movements can be not only produced automatically but also tuned through the controlling parameters. Linear regression analysis indicates the tendency of the melody, which can be an element for motion controlling the character. Therefore, character animation devised from a convenient source such as music can certainly and efficiently reduce the time and manpower required for animation.