Numerous young men and women enjoy playing the matching game. This study employs a global positioning service (GPS), location services, an NS2 simulator, and fuzzy theory to create a real-world matching method. We apply GPS to provide location information, and obtain the user's geographical location and moving direction using the developed system. Then, we use the NS2 simulator to estimate the user's walking speed and direction. Finally, we exploit fuzzy theory to determine the user's matches, thereby increasing the positioning and matching services available.