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運用虛擬實境技術幫助泛自閉症障礙孩童之分享式注意力技能

USING VIRTUAL REALITY TECHNOLOGY TO HELP THE DEFICIT OF JOINT ATTENTION FOR CHILDREN WITH AUTISM DISORDERS

摘要


分享式注意力(Jointing attention, JA)是泛自閉症族群(Autism Spectrum Disorder, ASD)孩童中主要障礙徵狀之一,此障礙影響他們的日常社交生活與社會互動。虛擬實境(VR)技術已被聲明此一族群很有很大的好處,如視覺真實感。因此,本研究目的設計分享式注意力虛擬實境教學(JALS-VRE)系統,該系統使用頭戴式顯示器(HMD)來幫助ASD孩童進行分享式注意力技能。本研究探究JALS-VRE系統對ASD兒童的分享式注意力行為技能的影響和有效性。系統開發的場景基於虛擬教室環境中呈現的第一人稱視角;它包含3D動畫、文本、語音、提示和即時反饋,以及與參與者進行互動的功能。教學情景涉及指向,展示,表現和互動,針對每個不同行為參與的社交情境以激發他們的分享式注意力技能。其教學內容之目標行為包含:「指著東西」、「口頭分享」、「展示」、「互動」。該研究方法運用單一受試法的跨受試多基準線設計,與視覺分析,在實驗研究中,三名參與者在十五週的時間內進行實驗。然而,結果表明,在使用JALS-VRE系統後,參與者的分享式注意力技能表現良好。

並列摘要


The deficit of joint attention (JA) skill is the main impairment in people with Autism Spectrum Disorder (ASD), this deficit often affects their social life and interaction. Virtual reality (VR) technology has been stated that it is beneficial for this population. Thus, the aim of study is to create jointing attention learning system-virtual reality environment (JALS-VRE), which was designed using head mounted display (HMD) to help their deficit of JA skills for people with ASD. The research investigated the impact and effectiveness of the JALS-VRE system for children with ASD, specifical design for JA skills. The developed system was based on a first-person view presented in a virtual classroom environment; it contained the functions of 3D animation, text, voice, hints and instant feedbacks to interact with the participants. The targeted behavior contained pointing, verbal sharing, displaying and interaction. The teaching scenarios involved with different social events, which could provoke JA skills for people with ASD. The study adopted single subject with multiple-baseline designs, and visual inspection analysis, which involved three participants within fifteen weeks length in the experimental study. However, the result showed that the JA skills had significant performance after operated the JALS-VRE system for the participants.

參考文獻


Bekele, E., Wade, J., Bian, D., Fan, J., Swanson, A., Warren, Z., & Sarkar, N. (2016). Multimodal Adaptive Social Interaction in Virtual Environment (MASIVR) for Children with Autism Spectrum Disorders (ASD). Proceedings of 2016 IEEE Virtual Reality (VR), 121-130. doi:10.1109/VR.2016.7504695
Cheng, Y., & Chen, S. (2010). Improving Social Understanding of Individuals of Intellectual and Developmental Disabilities Through a 3D-Facail Expression Intervention Program. Research in developmental disabilities, 31(6), 1434-1442. doi: 10.1016/j.ridd.2010.06.015
Cheng, Y., Huang, C. L., & Yang, C. S. (2015). Using a 3D Immersive Virtual Environment System to Enhance Social Understanding and Social Skills for Children with Autism Spectrum Disorders. Focus on Autism and Other Developmental Disabilities, 30(4), 222-236. doi : 10.1177/1088357615583473
Herrero, F. J., & Lorenzo, G. (2019). An Immersive Virtual Reality Educational Intervention on People with Autism Spectrum Disorders (ASD) for the Development of Communication Skills and Problem Solving. Education and Information Technologies, 25, 1689-1722. doi: 10.1007/s10639-019-10050-0
Jensen, L., & Konradsen, F. (2018). A Review of the Use of Virtual Reality Head-Mounted Displays in Education and Training. Education and Information Technologies, 23, 1515-1529. doi: 10.1007/s10639-017-9676-0

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