透過您的圖書館登入
IP:3.147.28.158
  • 期刊

動手做課程對高中生創造力影響之研究-以智高機器人為例

The Creativity of Senior High Students Through Hands-on Teaching Project of Gigo Robot Activities

摘要


本研究旨在探討智高動手做教學對高中生創造力的影響。研究採單組前後測設計,研究對象為高雄市某高中一年級的學生共40人,實施為期六週之實驗教學,課程內容以「R4M機器人」為基礎。研究工具為「陶倫斯創造思考測驗圖形版」及課程回饋問卷,根據前後測所得資料分別以描述性統計、t考驗、單因子共變數分析及詹森內曼法等統計方法進行分析。本研究所得結論如下:1.受試學生在經過實驗教學後,創造力指數有顯著提升,而創造力中的流暢性及獨創性亦有顯著提升。2.在精密性的層面,低分組之女生進度幅度較男生顯著。3.參加過相關課程的學生,在流暢性表現上顯著優於未曾參加過的學生。4.學生對智高動手做課程大多呈現正向感受。

關鍵字

智高 動手做 創造力 R4M 機器人

並列摘要


The purpose of this study was to examine the effectiveness of the gigo hands-on teaching project on senior high students' creativity. The study adopted one group pretest-posttest design. Forty eleventh grade students in Kaohsiung were the subjects of this study. The experimental instruction which is based on "robot for mission" (R4M) has lasted for six weeks. The instruments were Torrance Tests of Creative Thinking, and a questionnaire of students' feedback. Statistical methods, such as descriptive statistics, t-test, ANCOVA and Johnson-Neyman procedure were adopted to analyze the collected data from questionnaire. The main findings of this study were as follows: 1. The Creativity Quotient, fluency and originality of students are significantly improved after attending the gigo hand-on activities. 2. Compared to the boys with lower elaboration achievement, the girls with lower elaboration achievement experienced better improvement. 3. The students with learning experience had better effectiveness on fluency than the students without learning experience. 4. Most subjects had positive viewpoints on the gigo hands-on teaching project.

並列關鍵字

gigo hands-on creativity R4M robot

被引用紀錄


王亭文(2022)。CDIO體育課程設計與傳統體育課程設計對大專生學習成效之比較大專體育學刊24(2),204-220。https://doi.org/10.5297/ser.202206_24(2).0004

延伸閱讀