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四年級自然與生活科技之擴增實境探究式學習教案設計-以昆蟲單元為例

Instructional Design of Employing Augmented Reality into the Inquiry-based Learning of the Natural and Living Technology Subject in the Fourth Grader: Taking the Insect Unit for an Example

摘要


本文為一份小學四年級自然與生活科技的教案設計,將擴增實境結合探究式學習在昆蟲這個單元的學習,透過投入(engagement)、探索(exploration)、解釋(explanation)、精緻(elaboration)、以及評量(evaluation)這五個探究的歷程(後面簡稱5E探究學習環)。研究結果發現學生的學習動機顯著提升,而且執行活動的教師在活動結束後也提出反思以作為以後研究參考。

參考文獻


Billinghurst, M.(2002).Augmented reality in education.New Horizons for Learning.12.
Bybee, R. W.,Taylor, J. A.,Gardner, A.,Van Scotter, P.,Powell, J. C.,Westbrook, A.,Landes, N.(2006).The BSCS 5E instructional model: Origins and effectiveness.,::BSCS.
Cheng, K. H.,Tsai, C. C.(2013).Affordances of augmented reality in science learning: Suggestions for future research.Journal of Science Education and Technology.22(4),449-462.
Dunleavy, M.,Dede, C.,Mitchell, R.(2009).Affordances and limitations of immersive participatory augmented reality simulations for teaching and learning.Journal of Science Education and Technology.18(1),7-22.
Hsu, Y. S.,Lai, T. L.,Hsu, W. H.(2015).A Design Model of Distributed Scaffolding for Inquiry-Based Learning.Research in Science Education.45(2),241-273.

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蔡浩軒、孟瑛如(2020)。擴增實境技術融入特殊教育課程設計之現況與趨勢探討特教論壇(28),1-19。https://doi.org/10.6502/SEF.202006_(28).0001
宋誌凱、鄭霈絨、郭晉谷、陳立杰(2022)。擴增實境教材與平面教材對於幼兒認知物體特徵的影響數位學習科技期刊14(3),29-56。https://doi.org/10.53106/2071260X2022071403002
蔡浩軒、孟瑛如(2020)。擴增實境(AR)之比與比值數學教材對國小六年級學習障礙學生學習及課堂注意力成效提升之探討特殊教育學報(51),65-99。https://doi.org/10.3966/207455832020060051003

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