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從活躍老化觀點運用遊戲式視覺藝術創作方案之行動研究-以快樂社區照顧關懷據點為例

The Application of a Game-style Visual Art Creation Program from the Perspective of Active Aging: A Case Study of "Happy Community Care and Support Base"

摘要


本研究以「活躍老化」觀點規劃一套遊戲式視覺藝術創作方案,並以行動研究輔以半結構訪談與觀察法針對快樂社區照顧關懷據點平均年齡為77.5歲的15位參與本方案學習的高齡者,探究方案的可行性、實施情形、困境與可行具體作法。得到以下結論,並根據研究結果提出相關建議。一、活躍老化觀點之遊戲式視覺藝術創作方案的規劃架構是經過審慎思考,有系統的、整體的,內涵是由淺入深具層次性、多元的、有趣的。二、活躍老化觀點之遊戲式視覺藝術創作方案的實施具藝術、娛樂與教育的目的,發揮長輩們的創意老化、超越老化,讓長輩們能改善生活品質,真正活躍老化;但實施困境則包括了個人因素與課程教學因素。三、推動遊戲式視覺藝術創作方案的可行具體方法,首重經費的足夠性,方案本身亦須具發展性與創新性。

並列摘要


In this study, a game-style visual art creation program was planned from the perspective of "active aging", and action research was supplemented by semi-structured interviews and observations. Fifteen senior citizens with an average age of 77.5 years old participated in the study, in order to explore the feasibility, implementation, difficulties and specific methods of the plan. The following conclusions were obtained, and relevant suggestions put forward based on the research results. 1. The planning of the game-style visual art creation program with an active aging perspective was carefully thought out, systematic and holistic, containing diverse and interesting connotations that were layered from superficial to deeper levels of meaning. 2. The implementation of the game-style visual art creation program with an active aging perspective fulfilled joint functions of art, entertainment and education, to achieve creative aging of older citizens and overcome the effects of aging, so that their quality of life was improved and they experienced truly active aging. However, there were problems in implementation, including personal factors along with curriculum and instructional factors. 3. The key factors in a feasible and specific method for promoting a game-style visual art creation program are the availability of sufficient of funds, and a developmental and innovative design of the program itself.

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