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融入使用者體驗設計觀點於擴增實境課程:以資訊系統成功-期望理論擴充模型之評估研究

A Design Respective of User Experience on Augment Reality Course: The Assessment by Using Information System Success with Expectation Theory Model

摘要


近年來,以數位學習結合擴增實境(Augmented Reality, AR)在教育研究領域是一個重要的研究方向。然而,學習者的學習成效可能受到不佳的AR人機介面設計影響而下降。為了解以e-Learning結合AR的學習系統中增進學習成效的關鍵因素,本研究以使用者經驗的觀點來探討可能的關鍵因素,提出了一個擴展模型,其結合了資訊系統成功模式與期望確認模式來嘗試探討影響學習者學習意願的關鍵因素,並進行研究調查以驗證此模型。研究結果顯示,除了資訊系統成功模式中的資訊品質外,其他因素都呈現顯著的正向關係,其代表的相關重要理論與實務意涵將於結論中進行討論。

並列摘要


In recent years, integrating digital earning with Augment Reality (AR) technology has been a promising research direction in education area; however, learner's learning achievement may be deteriorated by poor AR design or low learning retention in non-supervised environment. In order to understand what the critical factors could improve learning achievement and learning motivation in e-learning system through AR. This study utilized the perspective of user experience to explore the critical factors. This paper proposed an extension model that integrated information system success model and expectation-confirmation model, and established the prototype e-learning system architecture to conduct related experimental analysis and hypothesis validation in further steps. Besides information quality factor, the results of this study present that there are positive influences on each construct.

參考文獻


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