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運用擴增實境學習系統輔助大學生地方宗教民俗文化學習成效之探究

A Study of College Students’ Local Folk Religions’ Culture Learning Effect Based on Augmented Reality Learning System

摘要


本研究設計一個以Moodle為平臺,融合網路、行動載具及擴增實境的無所不在學習系統,以大學生為對象,探討大學生進行地方宗教民俗文化學習之成效。採用混和研究法,在準實驗設計中嵌入質性訪談以了解學習轉變的過程。實驗組和對照組除了傳統課堂教學外,並採用無所不在學習系統輔助學習,包括:「網路學習系統」提供多媒體學習資料及在家上網學習,實驗組運用「擴增實境學習系統」導覽、測驗與多媒體學習等功能進行戶外情境學習,對照組則採用情境參觀學習。依據統計及訪談資料分析結果顯示:一、擴增實境學習系統有助於提升大學生進行地方宗教民俗文化學習之成效,並提升其對社區非物質文化遺產的關注與認同意識;二、大學生對於使用擴增實境學習系統學習的滿意度介於「滿意」與「非常滿意」之間。未來建議為:規劃擴增實境學習系統協助大學生進行不同學習主題的情境學習以探究其創新應用方式,以及加強擴增實境學習系統的辨識與系統的介面設計。

並列摘要


A ubiquitous learning system which consists of an online learning system based on the Moodle platform and a mobile device with the augmented reality (AR) learning system is designed in this research. The purposes of this study focuses on the learning effect of local folk religions' culture learning with the AR learning system and satisfaction of using the AR learning system function in college students. The mixed-methods research was used in this study, which includes Quasi-experimental study and embedded qualitative interview to enquire the changing process in this study. Both the experimental group and control group college students take classroom teaching combined with a ubiquitous learning system, and an online learning system is also used to allow students to access multimedia teaching materials at home. The experiential group students use AR learning system with mobile device for outdoor situated learning, and the control group students do visiting and observing outdoor situated learning. According to the analyses of statistic and interview data, the results as fellow: 1. The AR learning system designed by this study can promote college students’ folk religions’ culture learning effect, and to enhance their concern awareness and recognition of the intangible cultural heritage in community; 2. the college students' satisfaction of AR learning system is located between "satisfaction" and "very satisfaction." The suggestions for further research including: Planning innovative applications to assist college students with different learning topics situated learning with AR learning system; Strengthen the identification of learning and system’s interface design in AR system.

參考文獻


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蔡浩軒(2019)。擴增實境之六年級比與比值數學教材對國小學習障礙學生學習成效及課堂注意力成效之探討〔碩士論文,國立清華大學〕。華藝線上圖書館。https://www.airitilibrary.com/Article/Detail?DocID=U0016-0206202016164459

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