The Input-Process-Outcome Game Model was applied in this study to essentially produce and develop a computer role-playing game. Through one-group pretest-posttest design,108 freshmen are conducted in experimental teaching to explore the study in the course of mythology and literature. The results of the study show that after teaching mythology and literature through computer role-playing games, students' learning motivation, attitude, satisfaction and usefulness have all improved significantly. The results of this study can provide instructors with a reference that teaching method of computer role-playing games can effectively improve students' learning motivation, attitude, satisfaction and usefulness. Such teaching methods can greatly increase the chances of teaching success.