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探究線上實作型課程建構歷程與推廣-以2D動畫系列課程為例

摘要


隨著網際網路的普及和軟體的發展因此造就了線上學習,從開放教育資源到可汗學院,乃至近五年最火紅的MOOCs。然而,如何將數位學習融入課程、教材、教學法和學習之中,已經是數位教育革命的重要課題。當前,MOOCs九成以上課程都以講授為主,主要傳達概念和知識,因此,本論文意圖讓一門實作類型的課程在MOOCs學習平台得以實踐。透過這一篇論文係說明「2D動畫系列課程」規劃、教學設計、製作、執行和推廣過程。此外,課程實施後顯示我們至少澄清兩項線上課程的迷思,包含有(1)實作型課程是可以在線上課程實踐的;(2)就算是藝術設計的課程,同儕互評經過訓練後是可以在線上課程運作的。

並列摘要


With the popularization of the internet and the development of software, online learning platforms from OCW (OpenCourseWare) to Khan Academy, and even the hot-shot in the past five years-MOOCS, were all expanding its fields. How to make online learning fit in the curriculum, material, teaching method, and learning has been the most important issue on the revolution of digital education. Currently, more than 90% of MOOCs mainly convey concepts and knowledge with lecture. Therefore, this paper intends to make practice-oriented of curriculum in MOOCs on to practice. This paper is focusing on plan, instructional design, implementation, execution and promotion of the MOOCs class 〞series of courser for 2D Animation〞. In addition, the results showed that we could overcome two myths on online courses, included (1) practice-oriented courses can be practiced in online courses; (2) peer assessment can be applied in online courses after training.

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