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  • 會議論文

RPG遊戲發展課程教材與學習成效

Teaching Materials and Learning Effects of a Role Playing Game Development Course

摘要


本研究利用RPG發展生活情境對話式數位動畫教材學習系統運用於資訊管理課程教學上包含「虛擬貨幣」、「第三方支付」、「密碼學」、「資訊安全」、「駭客」等資訊相關知識,希冀能提升學生之學習動機、專業知識之成長及學習效率。對象為大三學生,課程教學期間,學生專注於電腦畫面的動畫學習閱讀。事後給予測驗。動畫教材適應度方面54位學習者的平均正確率79%,高成就59%,低成就7%。學生對數位遊戲式學習教材持正向態度,提高學習動機,認為學習資訊管理相關知識對未來有幫助。獲知生活情境對話式數位動畫教材學習系統對學生學習也會有良好成效。

並列摘要


This study used a role playing game (RPG) to develop a situational digital animation teaching material system for information management courses, which involves "virtual currency", "third-party payment", "cryptography", "information security", "hacking", and other information related knowledge. It is expected to improve students' learning motivation and develop their professional knowledge and learning efficiency. The research subject is junior students in universities. During the course teaching, students focus on animation learning and reading on computers and then take tests. Regarding the adaptability of animation textbooks, the average accuracy rate of 54 learners is 79%, with a high achievement rate of 59% and a low achievement rate of 7%. The students hold a positive attitude towards digital game-based learning materials, and their learning motivation has improved. Moreover, it is believed that learning the knowledge related to information management contributes to their future. The situational digital animation teaching material system also has a good effect on student learning.

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