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The Concept of "Video Games" and the Significance of Their Classification in Copyright Law

摘要


With the rapid development of the video game industry, the issue of copyright of video games has attracted extensive attention from scholars at home and abroad, and a large number of papers have discussed this topic. However, the relevant papers don't reach a consensus on the concept of "Video Games" at present, which leads to a situation that the number of papers researching "Video Games" is mickle, but most of them are rather disorganized and unsystematic. This paper discusses the concept of "Video Games" and their classification, and analyzes the determination of the concept of "Video Games" and the significance of their classification in copyright law, with a prospect to contribute to the research in this field.

參考文獻


Game and Publishing Working Committee (GPC) under the China Audio-video and Digital Publishing Association, China Game Industry Institute: 《China Gaming Industry Report in the Third Quarter of 2020》, http://www.cgigc.com.cn/gamedata/index.html, last access on November 19, 2020.
Andy Ramos, Laura López, Anxo Rodríguez, Tim Meng and Stan Abrams: The Legal Status of Video Games: Comparative Analysis in National Approaches, WIPO World Intellectual Property Organization, and the full report can be downloaded from the following website: https://www.wipo.int/export/sites/www/copyright/en/creative_industries/pdf/video_games.pdf, last access on February 7, 2020.
Xu Jialu and Li Xingjian: Modern Chinese Standard Dictionary (3rd edition), Foreign Language Teaching and Research Press, 2014.
Pingping Guan: "Interactive Media Theory - Multiple Interaction and Narrative Model of Video Games", PhD thesis, Zhejiang University, June 2010
Sun Lei and Cao Liping, "Judicial Protection of Intellectual Property Rights of Online Games", China Legal System Publishing House, September 2017.

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