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開發擴增實境教材輔助科普文章進行深度閱讀

Developing AR-based Popular Science Materials for Deep Reading Activities in Elementary School

摘要


對國小三年級的學生來說,讀懂科普文章具有挑戰性,因此本研究藉由結合感官教學,輔助抽象概念的思考。發展擴增實境教材將虛擬物件與現實場景結合,將原本已不存在的場景加以重現。透過情境學習方式,即時提供影音、圖像等輔助閱讀多媒體資訊,讓學童有身歷情境的感受,以期提高學生學習成就及態度。本研究以「未來能源」為主題,開發擴增實境教材。以國小三年級學生為對象,進行準實驗教學。結果顯示,短期的教學實驗下,實驗組與控制組的學生在「學習成就」上並沒有明顯的幫助。但在「學習態度」、「學習興趣」、「操作技能」、「有助學習」四個向度及「整體量表」上,實驗組的表現都明顯優於控制組。未來將進行長期的實驗教學,並增加樣本數,再次驗證學習成效。

並列摘要


Most of Chinese textbooks of third grade in elementary school are narrative articles. Students seldom read expository article, as well as popular science articles. Therefore, this study aims to develop Augmented reality which provides learners with an immersive environment to stimulate learning interest of students and provide a scaffold for reading comprehension. We expect to enhance students' learning achievement and attitude through situational learning, images and videos. This study develops augmented reality learning materials on the subject of future energy. The third grade in elementary school student was chosen to be the experiment objects for a quasi experiment. The results showed that the experimental group and the control group had no significant help in 〞learning achievement〞 in the short-term teaching experiment. However, on the four dimensions of 〞learning attitude〞, 〞learning interest〞, 〞operational skills〞, 〞conducive to learning〞 and 〞the whole scale〞, the performance of the experimental group was significantly better than that of the control group. In the future, we look forward to enhancing learning effectiveness by lengthening the time and increasing the number of students.

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