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科技劇場的沉浸式體感經驗美學

The Immersive Somatic Experiential Aesthetics of Techno-Theater

摘要


在當代,科技媒體與藝術展演的跨界改變了以往創作與觀看的路徑。科技劇場激發了虛擬、參與與體感等美學議題的辯證。本文透過科技美學的論述,以王俊傑的《索多瑪之夜》、周東彥的《光年紀事》,以及涅所開發的《Render Ghost》為探究文本,探究科技劇場的發展如何逐步地將觀眾引導入沉浸式的體感經驗之中,藉此重新思考當代科技劇場如何改變劇場的觀賞模式,以及其所創造的沉浸式經驗美學。

並列摘要


The introduction of technology to the arts has changed the course of artistic creativity, performance, and audience experience. Techno-theater has sparked off a series of debates involving such topics as virtuality, participation, and somatic experience. Based on the discourse regarding technological aesthetics, this article explores three works of art: The Night of Sodom (Jun-Jieh Wang), Chronicle of Light Year (Tung-Yen Chou), and Render Ghost (NAXS Corporation). This article examines how techno-theater gradually directs the audience into a somatic, immersive experience. It also examines how the immersive experiential aesthetics of contemporary techno-theater alters the role of spectatorship.

參考文獻


Cheng, M., & Cody, G. (Eds.). (2015). Reading contemporary performance: Theatricality across genres. London, England: Routledge.
Dixon, S. (2007). Digital performance . Cambridge and London, England: MIT Press.
Flueckiger, B. (2014). Digital images and computer simulations. In R. Gaafar & M. Schulz (Eds.), Technology and desire: The transgressive art of moving images (pp. 137-150). Chicago, IL: Intellect.
Gaafar, R., & Schulz, M. (2014). Post-medial technologies of desire: Performances of images. In R. Gaafar & M. Schulz (Eds.), Technology and desire: The transgressive art of moving images (pp. 1-22). Chicago, IL: Intellect.
Hansen, M. B. N. (2004). New philosophy for new media. Cambridge and London, England: MIT Press.

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