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  • 會議論文

PaGamO遊戲平台融入國小數學課程之實驗研究

An Experimental Study on the Integration of PaGamO into Elementary Mathematics Curriculum

摘要


本研究旨在探討PaGamO融入國小六年級數學領域對學生學習成效之影響。本研究採用不等組前後測實驗設計,研究對象為國小六年級共85位學生,分三組進行研究,教學單元為最大公因數與最小公倍數。實驗組一為實施PaGamO融入課堂教學,實驗組二為PaGamO融入課堂教學並搭配小組討論策略,控制組則採用傳統式教學。課程進行前和教學結束後,均實施成就測驗,研究結果顯示,PaGamO融入數學領域可有效促進學生吸收數學知識,但與傳統教學相比,並無顯著差異。此外,從學生訪談資料中,發現學生對於將PaGamO融入數學領域,大都持正向看法,PaGamO學習平台可以提高他們對數學學習的動機。

並列摘要


This study aimed to investigate how the integration of PaGamO into the mathematics course influenced the learning achievement of six-graders. This study adopted a quasi-experimental methodology with pre-test and post-test. The student participants involved in this research were 85 six-graded students from three classes in an elementary school. The classes formed three groups: two experimental groups and one control group. Learning content was greatest common factor and the least common multiple. Experimental group one adopted PaGamO in the math class. In the experimental group two, PaGamO was integrated into the course with a group discussion strategy. As for the control group, the traditional lecture was used. Prior to the course and after the completion of the course, the achievement test was administered to the students. The findings showed that the integration of PaGamO into the mathematics course might increase students' learning effectiveness. However, there was no significant difference among three experimental groups. In addition, through the interview data, the results indicated most students expressed their positive attitudes toward the integration of PaGamO into the mathematics course. PaGamO might boost their math learning motivation.

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