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適用於嵌入式硬體平台之色彩空間轉換器設計

A Cost-Efficient VLSI Architecture for Color Space Conversion Processors

摘要


一般在設計色彩空間轉換器(Color Space Conversion,CSC)時,因為RGB三原色的關係在超大型積體電路(Very Large Scale Integration,VLSI)設計時會使用較多的暫存器(Register)進而產生其硬體成本的增加。有鑑於此,本研究提出了一個管線架構(Pipelining architecture)並配合摺疊架構(Folding architecture)的設計,應用於RGB轉換至YC_bC_r色彩空間;在改良架構中以管線處理的步驟,將其處理優化,並利用三原色非同步處理的特性配合摺疊架構成一組管線架構,使其具有即時性、高硬體使用率、以及低成本的特性。最後,本文使用Xilinx FPGA實現,將實際的RGB資料經由本系統做轉換並處理後的YC_bC_r值與其理論值比較,得到較低的誤差平均值為Y=0.231%、C_b=0.221%、C_r=0.149%、減少暫存器使用量為36.59%以及減少邏輯元件的使用量為67.57%。

並列摘要


During general Color Space Conversion (CSC), the Red, Green, and Blue (RGB) color model in VLSI requires many registers and thus is associated with high hardware-related costs. This study proposed a folded and pipeline architectures in which RGB was converted into a YC_bC_r color space. The new design included optimized pipeline processing and independent processing of RGB channels and had higher instantaneity, hardware usage, and cost-efficiency. Finally, Xilinx FPGA was used to compare the actual RGB data and the converted and processed YC_bC_r values and theoretical values. The errors obtained were minimized to Y= 0.231%, C_b= 0.221%, and C_r= 0.149% and register usage and logical element usage were decreased to 36.59% and 67.57%, respectively.

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