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  • 學位論文

輔助社群激勵之遊戲設計

Game Design for Promoting Social Persuasion

指導教授 : 洪一平

摘要


由於現代生活的步調越來越快,人們在忙碌的生活中常常忘了運動。加上日常生活中阻礙的因素太多,若個人沒有強烈的動機,實在是難以維持運動習慣。因此我們提出了一個兼具社群互動與遊戲的系統,透過社群來讓使用者激勵彼此運動。同時藉由遊戲強化社群的效果,增加彼此互動的機會,進而幫助使用者養成日常運動的習慣。

關鍵字

社群激勵 遊戲 身心運動

並列摘要


People often forget to exercise due to fast pace of modern life. And there are so many barriers in our daily life. If a person do not have strong motivation to exercise, it is very difficult for him/her to maintain exercise habits. So we design a system which integrates social community and games to help people take more exercise by social persuasion. We promote the effect of community by games which increase the opportunities for interaction. We hope the system will help users to develop the habit of daily exercise.

並列關鍵字

Social Persuasion Game Mind-Body exercise

參考文獻


"Move2Play: an innovative approach to encouraging people to be more
Ko,J.C., "Playful bottle: a mobile social persuasion system to motivate
[CHA05] Chan, A., Ho, Y., Cheung, M., Albert, M., Chiu, H., & Lam, L. "Association between mind-body and cardiovascular exercises and memory in older adults". Journal of The American Geriatrics Society, 53(10), 1754-1760,2005.
Strategies for Technologies that Support Behavior Change in Everyday
[CNF08] Campbell,T., Ngo,B., Fogarty,J., "Game Design Principles in Everyday

被引用紀錄


王聖文(2016)。透過行動社群遊戲提升電子日記填寫率之研究〔碩士論文,國立臺灣大學〕。華藝線上圖書館。https://doi.org/10.6342/NTU201603115

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