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  • 學位論文

無形資產評價模型—線上遊戲產業個案分析

The Valuation Models of Intangible Assets: The Case of Online Gane Industry

指導教授 : 李存修 博士
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摘要


本研究旨在利用實質選擇權方法與蒙地卡羅模擬法評估線上遊戲廠商代理免費遊戲投資計畫之價值,藉以提供廠商評估代理權利金之合理性。全文主要是以線上遊戲代理營運商之角度進行探討,並使用營運商實際營運之個案資料來作為評估基準,除了評估整體投資計畫之權利金合理性外,亦針對各權利金付款階段之付款比例合理性進行探討,最後並分析遊戲上線人數指標間的相關性以及人數指標與消費金額之相關性,以提供廠商作為決策之參考。 本研究之主要結論為,個案《亂Online》為期三年之投資計畫,合理之代理權利金金額必須小於1.168(億),否則此計畫將沒有獲利之空間。而各付款階段之合理付款比例經由於估計,營運商必須要降低簽約階段與封測階段之付款比例,以降低營運商在尚未進行遊戲營運前所面臨之風險。而開放大規模測試以及開放商城階段,預計將有營收現金之流入,故經估計分別有總代理權利金之13%與27%的付款比例提升空間,故應當將簽約階段與封測階段之部分付款比例,挪到公測階段與開放商城階段進行支付,以降低營運商之風險。經迴歸分析結果發現,不重複登入人數UID與平均上線人數CCU具有高度之正相關,可見兩指標關係之密切,廠商應同時使用此兩指標來合理估算其營收。UID人數與玩家消費總金額亦是呈現高度正相關,可見當不重複登入人數愈多廠商之營收將會愈高,代表玩家重複登入很少會進行重複消費。故廠商可運用此迴歸式進行收入之預測。

並列摘要


This thesis presents valuation models using real options and Monte Carlo simulation to evaluate the investment feasibility of online game licensing project, from the stand point of a local online game operator, for a ready-to-launch online game title to be operated in Taiwan. I examine the investment feasibility with the reasonable range of licensing fee associated with the license payment terms using real figures generated from an existing online game being operated in Taiwan for three years. I also examine the correlation between game revenue and the UID and CCU to find out the major indications for online game operation. With the analysis Ran Online case in Taiwan, I conclude that, by simulating the major variables of revenue function and cost function, the reasonable range of licensing fee can be generated. As for the risk factors evaluation, Binomial Matrices method is used. Along with the proceeding of the licensing project, various degrees of risk are indentified. The results confirm that the early stages of the licensing project, before Open Beta Testing, tend to have higher risk and, for in favor of the local online game operator, they should negotiate to pay the terms less than 16% of the total licensing fee.

參考文獻


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